#include "tai.h" void tai_unpack(char *s,struct tai *t) { uint64 x; x = (unsigned char) s[0]; x <<= 8; x += (unsigned char) s[1]; x <<= 8; x += (unsigned char) s[2]; x <<= 8; x += (unsigned char) s[3]; x <<= 8; x += (unsigned char) s[4]; x <<= 8; x += (unsigned char) s[5]; x <<= 8; x += (unsigned char) s[6]; x <<= 8; x += (unsigned char) s[7]; t->x = x; }