/*Felipe Bichued */ #include #include #include #include #include #include "klondike.h" char *buttons[] = { "New", "Quit", 0 }; Menu menu = { buttons }; Cardstack *stock; Cardstack *waste; Cardstack *foundation[4]; Cardstack *tableau[7]; Card *movpile[14];/*13 cards + 1 nil*/ Card *allcards[52]; int dealtflag; Image *bb, *bb2; Image *cardback; Mouse mouse; void resize(void) { int fd; fd = open("/dev/wctl", OWRITE); if(fd > 0){ fprint(fd, "resize -dx %d -dy %d", Swid, Sht); close(fd); } } void eresized(int n) { if(n && getwindow(display, Refnone) < 0) exits("eresized"); freeimage(bb); bb = allocimage(display, screen->r, screen->chan, 0, 0); freeimage(bb2); bb2 = allocimage(display, screen->r, screen->chan, 0, 0); resize(); drawtable(screen); } void gameinit(void) { int i; cardback = openimage("/sys/games/lib/klondike/cards/back.bit"); stock = stackinit(0, 0, 0, 52); waste = stackinit(0, 0, 0, 52); for(i = 0; i < nelem(foundation); i++) foundation[i] = stackinit(0, 0, 0, 13); for(i = 0; i < nelem(tableau); i++) tableau[i] = stackinit(0, Upad, Dpad, i+13); for(i = 0; i < 52; i++) allcards[i] = cardinit(i%nelem(foundation), i%13, 0); for(i = 0; i < nelem(movpile); i++) movpile[i] = nil; bb = allocimage(display, screen->r, screen->chan, 0, 0); bb2 = allocimage(display, screen->r, screen->chan, 0, 0); resize(); } void shuffle(void) { int i, r; Card *c; srand(time(0)); for(i = 52; i > 0; i--){ r = nrand(i); c = allcards[i-1]; allcards[i-1] = allcards[r]; allcards[r] = c; } } void deal(void) { int i, j; Card *c; shuffle(); for(i = 0; i < 52; i++) push(stock, allcards[i]); for(i = 0; i < nelem(tableau); i++) for(j = 0; j <= i; j++){ c = pop(stock); if(i == j) c->up++; push(tableau[i], c); } dealtflag = 1; } void cleangame(void){ int i; if(!dealtflag) return; while(pop(stock) != nil); while(pop(waste) != nil); for(i = 0; i < nelem(foundation); i++) while(pop(foundation[i]) != nil); for(i = 0; i < nelem(tableau); i++) while(pop(tableau[i]) != nil); for(i = 0; i < 52; i++) allcards[i]->up = 0; for(i = 0; i < nelem(movpile); i++) movpile[i] = nil; dealtflag = 0; } void waitbutrelease(int but) { do mouse = emouse(); while(mouse.buttons == but); } void drag(void) { int i, n; Point oxy, dxy; Cardstack *src, *dst; oxy = mouse.xy; src = chosenstack(oxy); if(src == nil) return; n = movpilesize(oxy, src); if(n == 0) return; while(n--) movpile[n] = pop(src); drawtable(bb2); //translate(movpile, ZP); do{ dxy = subpt(mouse.xy, oxy); oxy = mouse.xy; if(dxy.x != 0 || dxy.y != 0) translate(movpile, dxy); mouse = emouse(); }while(mouse.buttons == 1); dst = droptarget(movpile[0]); if(dst == nil || !validmove(movpile[0], dst)) dst = src; for(i = 0; movpile[i] != nil; i++) push(dst, movpile[i]); drawtable(screen); for(i = 0; movpile[i] != nil; i++) movpile[i] = nil; } int finished(void) { int i; for(i = 0; i < nelem(foundation); i++) if(foundation[i]->n != 13) return 0; return 1; } void main(void) { if(initdraw(nil, nil, "klondike") < 0) sysfatal("initdraw: %r"); einit(Emouse); gameinit(); Start: cleangame(); deal(); drawtable(screen); for(;;){ mouse = emouse(); switch(mouse.buttons){ case 1: if(turncard(mouse.xy)) waitbutrelease(1); else drag(); break; case 2: putinfoundation(mouse.xy); waitbutrelease(2); break; case 4: switch(emenuhit(3, &mouse, &menu)){ case 0: goto Start; case 1: exits(0); } } if(finished()) goto Start; } }