/* * * This file is part of libmpeg3 * * LibMPEG3 * Author: Adam Williams * Page: heroine.linuxbox.com * Page: http://www.smalltalkconsulting.com/html/mpeg3source.html (for Squeak) * LibMPEG3 was originally licenced under GPL. It was relicensed by the author under the LGPL and the Squeak license on Nov 1st, 2000 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Also licensed under the Squeak license. http://www.squeak.org/license.html */ /* Changed Sept 15th by John M McIntosh to support Macintosh & Squeak */ #include "mpeg3audio.h" #include "mpeg3private.inc" int mpeg3audio_read_pcm_header(mpeg3audio_t *audio) { unsigned int code; code = mpeg3bits_getbits(audio->astream, 16); while(!mpeg3bits_eof(audio->astream) && code != MPEG3_PCM_START_CODE) { code <<= 8; code &= 0xffff; code |= mpeg3bits_getbits(audio->astream, 8); } audio->avg_framesize = audio->framesize = 0x7db; audio->channels = 2; return mpeg3bits_eof(audio->astream); } int mpeg3audio_do_pcm(mpeg3audio_t *audio) { int i, j, k; MPEG3_INT16 sample; int frame_samples = (audio->framesize - 3) / audio->channels / 2; if(mpeg3bits_read_buffer(audio->astream, audio->ac3_buffer, frame_samples * audio->channels * 2)) return 1; /* Need more room */ if(audio->pcm_point / audio->channels >= audio->pcm_allocated - MPEG3AUDIO_PADDING * audio->channels) { mpeg3audio_replace_buffer(audio, audio->pcm_allocated + MPEG3AUDIO_PADDING * audio->channels); } k = 0; for(i = 0; i < frame_samples; i++) { for(j = 0; j < audio->channels; j++) { sample = ((MPEG3_INT16)(audio->ac3_buffer[k++])) << 8; sample |= audio->ac3_buffer[k++]; audio->pcm_sample[audio->pcm_point + i * audio->channels + j] = (float)sample / 32767; } } audio->pcm_point += frame_samples * audio->channels; return 0; }