// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package list import ( "testing"; ) func checkListPointers(t *testing.T, l *List, es []*Element) { if len(es) == 0 { if l.front != nil || l.back != nil { t.Errorf("l.front/l.back = %v/%v should be nil/nil", l.front, l.back) } return; } if l.front != es[0] { t.Errorf("l.front = %v, want %v", l.front, es[0]) } if last := es[len(es)-1]; l.back != last { t.Errorf("l.back = %v, want %v", l.back, last) } for i := 0; i < len(es); i++ { e := es[i]; var e_prev, e_next *Element = nil, nil; if i > 0 { e_prev = es[i-1] } if i < len(es)-1 { e_next = es[i+1] } if e.prev != e_prev { t.Errorf("elt #%d (%v) has prev=%v, want %v", i, e, e.prev, e_prev) } if e.next != e_next { t.Errorf("elt #%d (%v) has next=%v, want %v", i, e, e.next, e_next) } } } func checkListLen(t *testing.T, l *List, n int) { if an := l.Len(); an != n { t.Errorf("l.Len() = %d, want %d", an, n) } } func TestList(t *testing.T) { l := New(); checkListPointers(t, l, []*Element{}); checkListLen(t, l, 0); // Single element list e := l.PushFront("a"); checkListLen(t, l, 1); checkListPointers(t, l, []*Element{e}); l.MoveToFront(e); checkListPointers(t, l, []*Element{e}); l.MoveToBack(e); checkListPointers(t, l, []*Element{e}); checkListLen(t, l, 1); l.Remove(e); checkListPointers(t, l, []*Element{}); checkListLen(t, l, 0); // Bigger list e2 := l.PushFront(2); e1 := l.PushFront(1); e3 := l.PushBack(3); e4 := l.PushBack("banana"); checkListPointers(t, l, []*Element{e1, e2, e3, e4}); checkListLen(t, l, 4); l.Remove(e2); checkListPointers(t, l, []*Element{e1, e3, e4}); checkListLen(t, l, 3); l.MoveToFront(e3); // move from middle checkListPointers(t, l, []*Element{e3, e1, e4}); l.MoveToFront(e1); l.MoveToBack(e3); // move from middle checkListPointers(t, l, []*Element{e1, e4, e3}); l.MoveToFront(e3); // move from back checkListPointers(t, l, []*Element{e3, e1, e4}); l.MoveToFront(e3); // should be no-op checkListPointers(t, l, []*Element{e3, e1, e4}); l.MoveToBack(e3); // move from front checkListPointers(t, l, []*Element{e1, e4, e3}); l.MoveToBack(e3); // should be no-op checkListPointers(t, l, []*Element{e1, e4, e3}); e2 = l.InsertBefore(2, e1); // insert before front checkListPointers(t, l, []*Element{e2, e1, e4, e3}); l.Remove(e2); e2 = l.InsertBefore(2, e4); // insert before middle checkListPointers(t, l, []*Element{e1, e2, e4, e3}); l.Remove(e2); e2 = l.InsertBefore(2, e3); // insert before back checkListPointers(t, l, []*Element{e1, e4, e2, e3}); l.Remove(e2); e2 = l.InsertAfter(2, e1); // insert after front checkListPointers(t, l, []*Element{e1, e2, e4, e3}); l.Remove(e2); e2 = l.InsertAfter(2, e4); // insert after middle checkListPointers(t, l, []*Element{e1, e4, e2, e3}); l.Remove(e2); e2 = l.InsertAfter(2, e3); // insert after back checkListPointers(t, l, []*Element{e1, e4, e3, e2}); l.Remove(e2); // Check standard iteration. sum := 0; for e := range l.Iter() { if i, ok := e.(int); ok { sum += i } } if sum != 4 { t.Errorf("sum over l.Iter() = %d, want 4", sum) } // Clear all elements by iterating var next *Element; for e := l.Front(); e != nil; e = next { next = e.Next(); l.Remove(e); } checkListPointers(t, l, []*Element{}); checkListLen(t, l, 0); }