// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // MD4 block step. // In its own file so that a faster assembly or C version // can be substituted easily. package md4 var shift1 = []uint{3, 7, 11, 19} var shift2 = []uint{3, 5, 9, 13} var shift3 = []uint{3, 9, 11, 15} var xIndex2 = []uint{0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15} var xIndex3 = []uint{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15} func _Block(dig *digest, p []byte) int { a := dig.s[0]; b := dig.s[1]; c := dig.s[2]; d := dig.s[3]; n := 0; var X [16]uint32; for len(p) >= _Chunk { aa, bb, cc, dd := a, b, c, d; for i := 0; i < 16; i++ { j := i * 4; X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24; } // If this needs to be made faster in the future, // the usual trick is to unroll each of these // loops by a factor of 4; that lets you replace // the shift[] lookups with constants and, // with suitable variable renaming in each // unrolled body, delete the a, b, c, d = d, a, b, c // (or you can let the optimizer do the renaming). // Round 1. for i := 0; i < 16; i++ { x := i; s := shift1[i%4]; f := ((c ^ d) & b) ^ d; a += f + X[x]; a = a<>(32-s); a, b, c, d = d, a, b, c; } // Round 2. for i := 0; i < 16; i++ { x := xIndex2[i]; s := shift2[i%4]; g := (b & c) | (b & d) | (c & d); a += g + X[x] + 0x5a827999; a = a<>(32-s); a, b, c, d = d, a, b, c; } // Round 3. for i := 0; i < 16; i++ { x := xIndex3[i]; s := shift3[i%4]; h := b ^ c ^ d; a += h + X[x] + 0x6ed9eba1; a = a<>(32-s); a, b, c, d = d, a, b, c; } a += aa; b += bb; c += cc; d += dd; p = p[_Chunk:]; n += _Chunk; } dig.s[0] = a; dig.s[1] = b; dig.s[2] = c; dig.s[3] = d; return n; }