// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package draw provides basic graphics and drawing primitives, // in the style of the Plan 9 graphics library // (see http://plan9.bell-labs.com/magic/man2html/2/draw) // and the X Render extension. package draw // BUG(rsc): This is a toy library and not ready for production use. import "image" // A draw.Image is an image.Image with a Set method to change a single pixel. type Image interface { image.Image; Set(x, y int, c image.Color); } // Draw aligns r.Min in dst with pt in src and mask // and then replaces the rectangle r in dst with the // result of the Porter-Duff compositing operation // ``(src in mask) over dst.'' If mask is nil, the operation // simplifies to ``src over dst.'' // The implementation is simple and slow. func Draw(dst Image, r Rectangle, src, mask image.Image, pt Point) { // Plenty of room for optimizations here. dx, dy := src.Width(), src.Height(); if mask != nil { if dx > mask.Width() { dx = mask.Width() } if dy > mask.Width() { dy = mask.Width() } } dx -= pt.X; dy -= pt.Y; if r.Dx() > dx { r.Max.X = r.Min.X + dx } if r.Dy() > dy { r.Max.Y = r.Min.Y + dy } x0, x1, dx := r.Min.X, r.Max.X, 1; y0, y1, dy := r.Min.Y, r.Max.Y, 1; if image.Image(dst) == src && r.Overlaps(r.Add(pt.Sub(r.Min))) { // Rectangles overlap: process backward? if pt.Y < r.Min.Y || pt.Y == r.Min.Y && pt.X < r.Min.X { x0, x1, dx = x1-1, x0-1, -1; y0, y1, dy = y1-1, y0-1, -1; } } var out *image.RGBA64Color; for y := y0; y != y1; y += dy { for x := x0; x != x1; x += dx { sx := pt.X + x - r.Min.X; sy := pt.Y + y - r.Min.Y; if mask == nil { dst.Set(x, y, src.At(sx, sy)); continue; } _, _, _, ma := mask.At(sx, sy).RGBA(); switch ma { case 0: continue case 0xFFFFFFFF: dst.Set(x, y, src.At(sx, sy)) default: dr, dg, db, da := dst.At(x, y).RGBA(); dr >>= 16; dg >>= 16; db >>= 16; da >>= 16; sr, sg, sb, sa := src.At(sx, sy).RGBA(); sr >>= 16; sg >>= 16; sb >>= 16; sa >>= 16; ma >>= 16; const M = 1<<16 - 1; a := sa * ma / M; dr = (dr*(M-a) + sr*ma) / M; dg = (dg*(M-a) + sg*ma) / M; db = (db*(M-a) + sb*ma) / M; da = (da*(M-a) + sa*ma) / M; if out == nil { out = new(image.RGBA64Color) } out.R = uint16(dr); out.G = uint16(dg); out.B = uint16(db); out.A = uint16(da); dst.Set(x, y, out); } } } } // Border aligns r.Min in dst with sp in src and then replaces pixels // in a w-pixel border around r in dst with the result of the Porter-Duff compositing // operation ``src over dst.'' If w is positive, the border extends w pixels inside r. // If w is negative, the border extends w pixels outside r. func Border(dst Image, r Rectangle, w int, src image.Image, sp Point) { i := w; if i > 0 { // inside r Draw(dst, Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y+i), src, nil, sp); // top Draw(dst, Rect(r.Min.X, r.Min.Y+i, r.Min.X+i, r.Max.Y-i), src, nil, sp.Add(Pt(0, i))); // left Draw(dst, Rect(r.Max.X-i, r.Min.Y+i, r.Max.X, r.Max.Y-i), src, nil, sp.Add(Pt(r.Dx()-i, i))); // right Draw(dst, Rect(r.Min.X, r.Max.Y-i, r.Max.X, r.Max.Y), src, nil, sp.Add(Pt(0, r.Dy()-i))); // bottom return; } // outside r; i = -i; Draw(dst, Rect(r.Min.X-i, r.Min.Y-i, r.Max.X+i, r.Min.Y), src, nil, sp.Add(Pt(-i, -i))); // top Draw(dst, Rect(r.Min.X-i, r.Min.Y, r.Min.X, r.Max.Y), src, nil, sp.Add(Pt(-i, 0))); // left Draw(dst, Rect(r.Max.X, r.Min.Y, r.Max.X+i, r.Max.Y), src, nil, sp.Add(Pt(r.Dx(), 0))); // right Draw(dst, Rect(r.Min.X-i, r.Max.Y, r.Max.X+i, r.Max.Y+i), src, nil, sp.Add(Pt(-i, 0))); // bottom }