// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. /* The gob package manages streams of gobs - binary values exchanged between an Encoder (transmitter) and a Decoder (receiver). A typical use is transporting arguments and results of remote procedure calls (RPCs) such as those provided by package "rpc". A stream of gobs is self-describing. Each data item in the stream is preceded by a specification of its type, expressed in terms of a small set of predefined types. Pointers are not transmitted, but the things they point to are transmitted; that is, the values are flattened. Recursive types work fine, but recursive values (data with cycles) are problematic. This may change. To use gobs, create an Encoder and present it with a series of data items as values or addresses that can be dereferenced to values. (At the moment, these items must be structs (struct, *struct, **struct etc.), but this may change.) The Encoder makes sure all type information is sent before it is needed. At the receive side, a Decoder retrieves values from the encoded stream and unpacks them into local variables. The source and destination values/types need not correspond exactly. For structs, fields (identified by name) that are in the source but absent from the receiving variable will be ignored. Fields that are in the receiving variable but missing from the transmitted type or value will be ignored in the destination. If a field with the same name is present in both, their types must be compatible. Both the receiver and transmitter will do all necessary indirection and dereferencing to convert between gobs and actual Go values. For instance, a gob type that is schematically, struct { a, b int } can be sent from or received into any of these Go types: struct { a, b int } // the same *struct { a, b int } // extra indirection of the struct struct { *a, **b int } // extra indirection of the fields struct { a, b int64 } // different concrete value type; see below It may also be received into any of these: struct { a, b int } // the same struct { b, a int } // ordering doesn't matter; matching is by name struct { a, b, c int } // extra field (c) ignored struct { b int } // missing field (a) ignored; data will be dropped struct { b, c int } // missing field (a) ignored; extra field (c) ignored. Attempting to receive into these types will draw a decode error: struct { a int; b uint } // change of signedness for b struct { a int; b float } // change of type for b struct { } // no field names in common struct { c, d int } // no field names in common Integers are transmitted two ways: arbitrary precision signed integers or arbitrary precision unsigned integers. There is no int8, int16 etc. discrimination in the gob format; there are only signed and unsigned integers. As described below, the transmitter sends the value in a variable-length encoding; the receiver accepts the value and stores it in the destination variable. Floating-point numbers are always sent using IEEE-754 64-bit precision (see below). Signed integers may be received into any signed integer variable: int, int16, etc.; unsigned integers may be received into any unsigned integer variable; and floating point values may be received into any floating point variable. However, the destination variable must be able to represent the value or the decode operation will fail. Structs, arrays and slices are also supported. Strings and arrays of bytes are supported with a special, efficient representation (see below). Maps are not supported yet, but they will be. Interfaces, functions, and channels cannot be sent in a gob. Attempting to encode a value that contains one will fail. The rest of this comment documents the encoding, details that are not important for most users. Details are presented bottom-up. An unsigned integer is sent one of two ways. If it is less than 128, it is sent as a byte with that value. Otherwise it is sent as a minimal-length big-endian (high byte first) byte stream holding the value, preceded by one byte holding the byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and 256 is transmitted as (FE 01 00). A boolean is encoded within an unsigned integer: 0 for false, 1 for true. A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1 upward contain the value; bit 0 says whether they should be complemented upon receipt. The encode algorithm looks like this: uint u; if i < 0 { u = (^i << 1) | 1 // complement i, bit 0 is 1 } else { u = (i << 1) // do not complement i, bit 0 is 0 } encodeUnsigned(u) The low bit is therefore analogous to a sign bit, but making it the complement bit instead guarantees that the largest negative integer is not a special case. For example, -129=^128=(^256>>1) encodes as (01 82). Floating-point numbers are always sent as a representation of a float64 value. That value is converted to a uint64 using math.Float64bits. The uint64 is then byte-reversed and sent as a regular unsigned integer. The byte-reversal means the exponent and high-precision part of the mantissa go first. Since the low bits are often zero, this can save encoding bytes. For instance, 17.0 is encoded in only two bytes (40 e2). Strings and slices of bytes are sent as an unsigned count followed by that many uninterpreted bytes of the value. All other slices and arrays are sent as an unsigned count followed by that many elements using the standard gob encoding for their type, recursively. Structs are sent as a sequence of (field number, field value) pairs. The field value is sent using the standard gob encoding for its type, recursively. If a field has the zero value for its type, it is omitted from the transmission. The field number is defined by the type of the encoded struct: the first field of the encoded type is field 0, the second is field 1, etc. When encoding a value, the field numbers are delta encoded for efficiency and the fields are always sent in order of increasing field number; the deltas are therefore unsigned. The initialization for the delta encoding sets the field number to -1, so an unsigned integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value = 7 or (81 87). Finally, after all the fields have been sent a terminating mark denotes the end of the struct. That mark is a delta=0 value, which has representation (80). The representation of types is described below. When a type is defined on a given connection between an Encoder and Decoder, it is assigned a signed integer type id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for the type of v and all its elements and then it sends the pair (typeid, encoded-v) where typeid is the type id of the encoded type of v and encoded-v is the gob encoding of the value v. To define a type, the encoder chooses an unused, positive type id and sends the pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType description, constructed from these types: type wireType struct { s structType; } type fieldType struct { name string; // the name of the field. id int; // the type id of the field, which must be already defined } type commonType { name string; // the name of the struct type id int; // the id of the type, repeated for so it's inside the type } type structType struct { commonType; field []fieldType; // the fields of the struct. } If there are nested type ids, the types for all inner type ids must be defined before the top-level type id is used to describe an encoded-v. For simplicity in setup, the connection is defined to understand these types a priori, as well as the basic gob types int, uint, etc. Their ids are: bool 1 int 2 uint 3 float 4 []byte 5 string 6 wireType 7 structType 8 commonType 9 fieldType 10 In summary, a gob stream looks like ((-type id, encoding of a wireType)* (type id, encoding of a value))* where * signifies zero or more repetitions and the type id of a value must be predefined or be defined before the value in the stream. */ package gob import ( "bytes"; "io"; "os"; "reflect"; "sync"; ) // An Encoder manages the transmission of type and data information to the // other side of a connection. type Encoder struct { mutex sync.Mutex; // each item must be sent atomically w io.Writer; // where to send the data sent map[reflect.Type]typeId; // which types we've already sent state *encoderState; // so we can encode integers, strings directly countState *encoderState; // stage for writing counts buf []byte; // for collecting the output. } // NewEncoder returns a new encoder that will transmit on the io.Writer. func NewEncoder(w io.Writer) *Encoder { enc := new(Encoder); enc.w = w; enc.sent = make(map[reflect.Type]typeId); enc.state = new(encoderState); enc.state.b = new(bytes.Buffer); // the rest isn't important; all we need is buffer and writer enc.countState = new(encoderState); enc.countState.b = new(bytes.Buffer); // the rest isn't important; all we need is buffer and writer return enc; } func (enc *Encoder) badType(rt reflect.Type) { enc.setError(os.ErrorString("gob: can't encode type " + rt.String())) } func (enc *Encoder) setError(err os.Error) { if enc.state.err == nil { // remember the first. enc.state.err = err } enc.state.b.Reset(); } // Send the data item preceded by a unsigned count of its length. func (enc *Encoder) send() { // Encode the length. encodeUint(enc.countState, uint64(enc.state.b.Len())); // Build the buffer. countLen := enc.countState.b.Len(); total := countLen + enc.state.b.Len(); if total > len(enc.buf) { enc.buf = make([]byte, total+1000) // extra for growth } // Place the length before the data. // TODO(r): avoid the extra copy here. enc.countState.b.Read(enc.buf[0:countLen]); // Now the data. enc.state.b.Read(enc.buf[countLen:total]); // Write the data. _, err := enc.w.Write(enc.buf[0:total]); if err != nil { enc.setError(err) } } func (enc *Encoder) sendType(origt reflect.Type) { // Drill down to the base type. rt, _ := indirect(origt); // We only send structs - everything else is basic or an error switch rt := rt.(type) { default: // Basic types do not need to be described. return case reflect.ArrayOrSliceType: // If it's []uint8, don't send; it's considered basic. if _, ok := rt.Elem().(*reflect.Uint8Type); ok { return } // Otherwise we do send. break; // Struct types are not sent, only their element types. case *reflect.StructType: break case *reflect.ChanType, *reflect.FuncType, *reflect.MapType, *reflect.InterfaceType: // Probably a bad field in a struct. enc.badType(rt); return; } // Have we already sent this type? This time we ask about the base type. if _, alreadySent := enc.sent[rt]; alreadySent { return } // Need to send it. typeLock.Lock(); info, err := getTypeInfo(rt); typeLock.Unlock(); if err != nil { enc.setError(err); return; } // Send the pair (-id, type) // Id: encodeInt(enc.state, -int64(info.id)); // Type: encode(enc.state.b, info.wire); enc.send(); if enc.state.err != nil { return } // Remember we've sent this type. enc.sent[rt] = info.id; // Remember we've sent the top-level, possibly indirect type too. enc.sent[origt] = info.id; // Now send the inner types switch st := rt.(type) { case *reflect.StructType: for i := 0; i < st.NumField(); i++ { enc.sendType(st.Field(i).Type) } case reflect.ArrayOrSliceType: enc.sendType(st.Elem()) } return; } // Encode transmits the data item represented by the empty interface value, // guaranteeing that all necessary type information has been transmitted first. func (enc *Encoder) Encode(e interface{}) os.Error { // Make sure we're single-threaded through here, so multiple // goroutines can share an encoder. enc.mutex.Lock(); defer enc.mutex.Unlock(); enc.state.err = nil; rt, _ := indirect(reflect.Typeof(e)); // Must be a struct if _, ok := rt.(*reflect.StructType); !ok { enc.badType(rt); return enc.state.err; } // Sanity check only: encoder should never come in with data present. if enc.state.b.Len() > 0 || enc.countState.b.Len() > 0 { enc.state.err = os.ErrorString("encoder: buffer not empty"); return enc.state.err; } // Make sure the type is known to the other side. // First, have we already sent this type? if _, alreadySent := enc.sent[rt]; !alreadySent { // No, so send it. enc.sendType(rt); if enc.state.err != nil { enc.countState.b.Reset(); return enc.state.err; } } // Identify the type of this top-level value. encodeInt(enc.state, int64(enc.sent[rt])); // Encode the object. encode(enc.state.b, e); enc.send(); return enc.state.err; }