// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // UDP sockets package net import ( "os"; "syscall"; ) func sockaddrToUDP(sa syscall.Sockaddr) Addr { switch sa := sa.(type) { case *syscall.SockaddrInet4: return &UDPAddr{&sa.Addr, sa.Port} case *syscall.SockaddrInet6: return &UDPAddr{&sa.Addr, sa.Port} } return nil; } // UDPAddr represents the address of a UDP end point. type UDPAddr struct { IP IP; Port int; } // Network returns the address's network name, "udp". func (a *UDPAddr) Network() string { return "udp" } func (a *UDPAddr) String() string { return joinHostPort(a.IP.String(), itoa(a.Port)) } func (a *UDPAddr) family() int { if a == nil || len(a.IP) <= 4 { return syscall.AF_INET } if ip := a.IP.To4(); ip != nil { return syscall.AF_INET } return syscall.AF_INET6; } func (a *UDPAddr) sockaddr(family int) (syscall.Sockaddr, os.Error) { return ipToSockaddr(family, a.IP, a.Port) } func (a *UDPAddr) toAddr() sockaddr { if a == nil { // nil *UDPAddr return nil // nil interface } return a; } // ResolveUDPAddr parses addr as a UDP address of the form // host:port and resolves domain names or port names to // numeric addresses. A literal IPv6 host address must be // enclosed in square brackets, as in "[::]:80". func ResolveUDPAddr(addr string) (*UDPAddr, os.Error) { ip, port, err := hostPortToIP("udp", addr); if err != nil { return nil, err } return &UDPAddr{ip, port}, nil; } // UDPConn is the implementation of the Conn and PacketConn // interfaces for UDP network connections. type UDPConn struct { fd *netFD; } func newUDPConn(fd *netFD) *UDPConn { c := &UDPConn{fd}; setsockoptInt(fd.sysfd, syscall.SOL_SOCKET, syscall.SO_BROADCAST, 1); return c; } func (c *UDPConn) ok() bool { return c != nil && c.fd != nil } // Implementation of the Conn interface - see Conn for documentation. // Read reads data from a single UDP packet on the connection. // If the slice b is smaller than the arriving packet, // the excess packet data may be discarded. // // Read can be made to time out and return err == os.EAGAIN // after a fixed time limit; see SetTimeout and SetReadTimeout. func (c *UDPConn) Read(b []byte) (n int, err os.Error) { if !c.ok() { return 0, os.EINVAL } return c.fd.Read(b); } // Write writes data to the connection as a single UDP packet. // // Write can be made to time out and return err == os.EAGAIN // after a fixed time limit; see SetTimeout and SetReadTimeout. func (c *UDPConn) Write(b []byte) (n int, err os.Error) { if !c.ok() { return 0, os.EINVAL } return c.fd.Write(b); } // Close closes the UDP connection. func (c *UDPConn) Close() os.Error { if !c.ok() { return os.EINVAL } err := c.fd.Close(); c.fd = nil; return err; } // LocalAddr returns the local network address. func (c *UDPConn) LocalAddr() Addr { if !c.ok() { return nil } return c.fd.laddr; } // RemoteAddr returns the remote network address, a *UDPAddr. func (c *UDPConn) RemoteAddr() Addr { if !c.ok() { return nil } return c.fd.raddr; } // SetTimeout sets the read and write deadlines associated // with the connection. func (c *UDPConn) SetTimeout(nsec int64) os.Error { if !c.ok() { return os.EINVAL } return setTimeout(c.fd, nsec); } // SetReadTimeout sets the time (in nanoseconds) that // Read will wait for data before returning os.EAGAIN. // Setting nsec == 0 (the default) disables the deadline. func (c *UDPConn) SetReadTimeout(nsec int64) os.Error { if !c.ok() { return os.EINVAL } return setReadTimeout(c.fd, nsec); } // SetWriteTimeout sets the time (in nanoseconds) that // Write will wait to send its data before returning os.EAGAIN. // Setting nsec == 0 (the default) disables the deadline. // Even if write times out, it may return n > 0, indicating that // some of the data was successfully written. func (c *UDPConn) SetWriteTimeout(nsec int64) os.Error { if !c.ok() { return os.EINVAL } return setWriteTimeout(c.fd, nsec); } // SetReadBuffer sets the size of the operating system's // receive buffer associated with the connection. func (c *UDPConn) SetReadBuffer(bytes int) os.Error { if !c.ok() { return os.EINVAL } return setReadBuffer(c.fd, bytes); } // SetWriteBuffer sets the size of the operating system's // transmit buffer associated with the connection. func (c *UDPConn) SetWriteBuffer(bytes int) os.Error { if !c.ok() { return os.EINVAL } return setWriteBuffer(c.fd, bytes); } // UDP-specific methods. // ReadFromUDP reads a UDP packet from c, copying the payload into b. // It returns the number of bytes copied into b and the return address // that was on the packet. // // ReadFromUDP can be made to time out and return err == os.EAGAIN // after a fixed time limit; see SetTimeout and SetReadTimeout. func (c *UDPConn) ReadFromUDP(b []byte) (n int, addr *UDPAddr, err os.Error) { if !c.ok() { return 0, nil, os.EINVAL } n, sa, err := c.fd.ReadFrom(b); switch sa := sa.(type) { case *syscall.SockaddrInet4: addr = &UDPAddr{&sa.Addr, sa.Port} case *syscall.SockaddrInet6: addr = &UDPAddr{&sa.Addr, sa.Port} } return; } // ReadFrom reads a UDP packet from c, copying the payload into b. // It returns the number of bytes copied into b and the return address // that was on the packet. // // ReadFrom can be made to time out and return err == os.EAGAIN // after a fixed time limit; see SetTimeout and SetReadTimeout. func (c *UDPConn) ReadFrom(b []byte) (n int, addr Addr, err os.Error) { if !c.ok() { return 0, nil, os.EINVAL } n, uaddr, err := c.ReadFromUDP(b); return n, uaddr.toAddr(), err; } // WriteToUDP writes a UDP packet to addr via c, copying the payload from b. // // WriteToUDP can be made to time out and return err == os.EAGAIN // after a fixed time limit; see SetTimeout and SetWriteTimeout. // On packet-oriented connections such as UDP, write timeouts are rare. func (c *UDPConn) WriteToUDP(b []byte, addr *UDPAddr) (n int, err os.Error) { if !c.ok() { return 0, os.EINVAL } sa, err := addr.sockaddr(c.fd.family); if err != nil { return 0, err } return c.fd.WriteTo(b, sa); } // WriteTo writes a UDP packet with payload b to addr via c. // // WriteTo can be made to time out and return err == os.EAGAIN // after a fixed time limit; see SetTimeout and SetWriteTimeout. // On packet-oriented connections such as UDP, write timeouts are rare. func (c *UDPConn) WriteTo(b []byte, addr Addr) (n int, err os.Error) { if !c.ok() { return 0, os.EINVAL } a, ok := addr.(*UDPAddr); if !ok { return 0, &OpError{"writeto", "udp", addr, os.EINVAL} } return c.WriteToUDP(b, a); } // DialUDP connects to the remote address raddr on the network net, // which must be "udp", "udp4", or "udp6". If laddr is not nil, it is used // as the local address for the connection. func DialUDP(net string, laddr, raddr *UDPAddr) (c *UDPConn, err os.Error) { switch net { case "udp", "udp4", "udp6": default: return nil, UnknownNetworkError(net) } if raddr == nil { return nil, &OpError{"dial", "udp", nil, errMissingAddress} } fd, e := internetSocket(net, laddr.toAddr(), raddr.toAddr(), syscall.SOCK_DGRAM, "dial", sockaddrToUDP); if e != nil { return nil, e } return newUDPConn(fd), nil; } // ListenUDP listens for incoming UDP packets addressed to the // local address laddr. The returned connection c's ReadFrom // and WriteTo methods can be used to receive and send UDP // packets with per-packet addressing. func ListenUDP(net string, laddr *UDPAddr) (c *UDPConn, err os.Error) { switch net { case "udp", "udp4", "udp6": default: return nil, UnknownNetworkError(net) } if laddr == nil { return nil, &OpError{"listen", "udp", nil, errMissingAddress} } fd, e := internetSocket(net, laddr.toAddr(), nil, syscall.SOCK_DGRAM, "dial", sockaddrToUDP); if e != nil { return nil, e } return newUDPConn(fd), nil; }