// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Deep equality test via reflection package reflect // During deepValueEqual, must keep track of checks that are // in progress. The comparison algorithm assumes that all // checks in progress are true when it reencounters them. // Visited are stored in a map indexed by 17 * a1 + a2; type visit struct { a1 uintptr; a2 uintptr; typ Type; next *visit; } // Tests for deep equality using reflected types. The map argument tracks // comparisons that have already been seen, which allows short circuiting on // recursive types. func deepValueEqual(v1, v2 Value, visited map[uintptr]*visit, depth int) bool { if v1 == nil || v2 == nil { return v1 == v2 } if v1.Type() != v2.Type() { return false } // if depth > 10 { panic("deepValueEqual") } // for debugging addr1 := v1.Addr(); addr2 := v2.Addr(); if addr1 > addr2 { // Canonicalize order to reduce number of entries in visited. addr1, addr2 = addr2, addr1 } // Short circuit if references are identical ... if addr1 == addr2 { return true } // ... or already seen h := 17*addr1 + addr2; seen, _ := visited[h]; typ := v1.Type(); for p := seen; p != nil; p = p.next { if p.a1 == addr1 && p.a2 == addr2 && p.typ == typ { return true } } // Remember for later. visited[h] = &visit{addr1, addr2, typ, seen}; switch v := v1.(type) { case *ArrayValue: arr1 := v; arr2 := v2.(*ArrayValue); if arr1.Len() != arr2.Len() { return false } for i := 0; i < arr1.Len(); i++ { if !deepValueEqual(arr1.Elem(i), arr2.Elem(i), visited, depth+1) { return false } } return true; case *SliceValue: arr1 := v; arr2 := v2.(*SliceValue); if arr1.Len() != arr2.Len() { return false } for i := 0; i < arr1.Len(); i++ { if !deepValueEqual(arr1.Elem(i), arr2.Elem(i), visited, depth+1) { return false } } return true; case *InterfaceValue: i1 := v.Interface(); i2 := v2.Interface(); if i1 == nil || i2 == nil { return i1 == i2 } return deepValueEqual(NewValue(i1), NewValue(i2), visited, depth+1); case *PtrValue: return deepValueEqual(v.Elem(), v2.(*PtrValue).Elem(), visited, depth+1) case *StructValue: struct1 := v; struct2 := v2.(*StructValue); for i, n := 0, v.NumField(); i < n; i++ { if !deepValueEqual(struct1.Field(i), struct2.Field(i), visited, depth+1) { return false } } return true; case *MapValue: map1 := v; map2 := v2.(*MapValue); if map1.Len() != map2.Len() { return false } for _, k := range map1.Keys() { if !deepValueEqual(map1.Elem(k), map2.Elem(k), visited, depth+1) { return false } } return true; default: // Normal equality suffices return v1.Interface() == v2.Interface() } panic("Not reached"); } // DeepEqual tests for deep equality. It uses normal == equality where possible // but will scan members of arrays, slices, and fields of structs. It correctly // handles recursive types. func DeepEqual(a1, a2 interface{}) bool { if a1 == nil || a2 == nil { return a1 == a2 } v1 := NewValue(a1); v2 := NewValue(a2); if v1.Type() != v2.Type() { return false } return deepValueEqual(v1, v2, make(map[uintptr]*visit), 0); }