// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Heap map, 32-bit version // See malloc.h and mheap.c for overview. #include "runtime.h" #include "malloc.h" // 3-level radix tree mapping page ids to Span*. void MHeapMap_Init(MHeapMap *m, void *(*allocator)(size_t)) { m->allocator = allocator; } MSpan* MHeapMap_Get(MHeapMap *m, PageID k) { int32 i1, i2; i2 = k & MHeapMap_Level2Mask; k >>= MHeapMap_Level2Bits; i1 = k & MHeapMap_Level1Mask; k >>= MHeapMap_Level1Bits; if(k != 0) throw("MHeapMap_Get"); return m->p[i1]->s[i2]; } MSpan* MHeapMap_GetMaybe(MHeapMap *m, PageID k) { int32 i1, i2; MHeapMapNode2 *p2; i2 = k & MHeapMap_Level2Mask; k >>= MHeapMap_Level2Bits; i1 = k & MHeapMap_Level1Mask; k >>= MHeapMap_Level1Bits; if(k != 0) throw("MHeapMap_Get"); p2 = m->p[i1]; if(p2 == nil) return nil; return p2->s[i2]; } void MHeapMap_Set(MHeapMap *m, PageID k, MSpan *s) { int32 i1, i2; i2 = k & MHeapMap_Level2Mask; k >>= MHeapMap_Level2Bits; i1 = k & MHeapMap_Level1Mask; k >>= MHeapMap_Level1Bits; if(k != 0) throw("MHeapMap_Set"); m->p[i1]->s[i2] = s; } // Allocate the storage required for entries [k, k+1, ..., k+len-1] // so that Get and Set calls need not check for nil pointers. bool MHeapMap_Preallocate(MHeapMap *m, PageID k, uintptr len) { uintptr end; int32 i1; MHeapMapNode2 *p2; end = k+len; while(k < end) { if((k >> MHeapMap_TotalBits) != 0) return false; i1 = (k >> MHeapMap_Level2Bits) & MHeapMap_Level1Mask; // first-level pointer if(m->p[i1] == nil) { p2 = m->allocator(sizeof *p2); if(p2 == nil) return false; m->p[i1] = p2; } // advance key past this leaf node k = ((k >> MHeapMap_Level2Bits) + 1) << MHeapMap_Level2Bits; } return true; }