/* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % W W AAA N N DDDD % % W W A A NN N D D % % W W W AAAAA N N N D D % % WW WW A A N NN D D % % W W A A N N DDDD % % % % % % Wand Support Methods % % % % Software Design % % John Cristy % % May 2004 % % % % % % Copyright 1999-2007 ImageMagick Studio LLC, a non-profit organization % % dedicated to making software imaging solutions freely available. % % % % You may not use this file except in compliance with the License. You may % % obtain a copy of the License at % % % % http://www.imagemagick.org/script/license.php % % % % Unless required by applicable law or agreed to in writing, software % % distributed under the License is distributed on an "AS IS" BASIS, % % WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. % % See the License for the specific language governing permissions and % % limitations under the License. % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % */ /* Include declarations. */ #include "wand/studio.h" #include "wand/MagickWand.h" #include "wand/magick-wand-private.h" #include "wand/wand.h" static SplayTreeInfo *wand_ids = (SplayTreeInfo *) NULL; static MagickBooleanType instantiate_wand = MagickFalse; static SemaphoreInfo *wand_semaphore = (SemaphoreInfo *) NULL; /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % A c q u i r e W a n d I d % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % AcquireWandId() returns a unique wand id. % % The format of the AcquireWandId() method is: % % unsigned long AcquireWandId() % */ WandExport unsigned long AcquireWandId(void) { static unsigned long id = 0; if ((wand_ids == (SplayTreeInfo *) NULL) && (instantiate_wand == MagickFalse)) { AcquireSemaphoreInfo(&wand_semaphore); if ((wand_ids == (SplayTreeInfo *) NULL) && (instantiate_wand == MagickFalse)) { wand_ids=NewSplayTree((int (*)(const void *,const void *)) NULL, (void *(*)(void *)) NULL,(void *(*)(void *)) NULL); if (IsMagickInstantiated() == MagickFalse) MagickCoreGenesis((char *) NULL,MagickFalse); instantiate_wand=MagickTrue; } RelinquishSemaphoreInfo(wand_semaphore); } AcquireSemaphoreInfo(&wand_semaphore); id++; (void) AddValueToSplayTree(wand_ids,(const void *) id,(const void *) id); RelinquishSemaphoreInfo(wand_semaphore); return(id); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % R e l i n q u i s h W a n d I d % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % RelinquishWandId() relinquishes a unique wand id. % % The format of the RelinquishWandId() method is: % % void RelinquishWandId(const unsigned long *id) % % A description of each parameter follows: % % o id: a unique wand id. % */ WandExport void RelinquishWandId(const unsigned long id) { (void) LogMagickEvent(WandEvent,GetMagickModule(),"..."); if (wand_ids == (SplayTreeInfo *) NULL) return; AcquireSemaphoreInfo(&wand_semaphore); (void) DeleteNodeByValueFromSplayTree(wand_ids,(const void *) id); if ((instantiate_wand == MagickFalse) || (GetNumberOfNodesInSplayTree(wand_ids) != 0)) { RelinquishSemaphoreInfo(wand_semaphore); return; } MagickCoreTerminus(); wand_ids=DestroySplayTree(wand_ids); instantiate_wand=MagickFalse; RelinquishSemaphoreInfo(wand_semaphore); wand_semaphore=DestroySemaphoreInfo(wand_semaphore); }