#include #include #include int loadimage(Image *i, Rectangle r, uchar *data, int ndata) { long dy; int n, bpl; uchar *a; int chunk; chunk = i->display->bufsize - 64; if(!rectinrect(r, i->r)){ werrstr("loadimage: bad rectangle"); return -1; } bpl = bytesperline(r, i->depth); n = bpl*Dy(r); if(n > ndata){ werrstr("loadimage: insufficient data"); return -1; } ndata = 0; while(r.max.y > r.min.y){ dy = r.max.y - r.min.y; if(dy*bpl > chunk) dy = chunk/bpl; if(dy <= 0){ werrstr("loadimage: image too wide for buffer"); return -1; } n = dy*bpl; a = bufimage(i->display, 21+n); if(a == nil){ werrstr("bufimage failed"); return -1; } a[0] = 'y'; BPLONG(a+1, i->id); BPLONG(a+5, r.min.x); BPLONG(a+9, r.min.y); BPLONG(a+13, r.max.x); BPLONG(a+17, r.min.y+dy); memmove(a+21, data, n); ndata += n; data += n; r.min.y += dy; } if(flushimage(i->display, 0) < 0) return -1; return ndata; }