#include #include #include #include "threadimpl.h" Rgrp _threadrgrp; static int isdirty; static void* finish(Thread *t, void *val) { void *ret; ret = t->rendval; t->rendval = val; while(t->state == Running) sleep(0); lock(&t->proc->lock); if(t->state == Rendezvous){ /* not always true: might be Dead */ t->state = Ready; _threadready(t); } unlock(&t->proc->lock); return ret; } void* _threadrendezvous(void *tag, void *val) { void *ret; Thread *t, **l; lock(&_threadrgrp.lock); l = &_threadrgrp.hash[((uintptr)tag)%nelem(_threadrgrp.hash)]; for(t=*l; t; l=&t->rendhash, t=*l){ if(t->rendtag==tag){ _threaddebug(DBGREND, "Rendezvous with thread %d.%d", t->proc->pid, t->id); *l = t->rendhash; ret = finish(t, val); unlock(&_threadrgrp.lock); return ret; } } /* Going to sleep here. */ t = _threadgetproc()->thread; t->rendbreak = 0; t->inrendez = 1; t->rendtag = tag; t->rendval = val; t->rendhash = *l; *l = t; t->nextstate = Rendezvous; _threaddebug(DBGREND, "Rendezvous for tag %p", t->rendtag); unlock(&_threadrgrp.lock); _sched(); t->inrendez = 0; _threaddebug(DBGREND, "Woke after rendezvous; val is %p", t->rendval); return t->rendval; } /* * This is called while holding _threadpq.lock and p->lock, * so we can't lock _threadrgrp.lock. Instead our caller has * to call _threadbreakrendez after dropping those locks. */ void _threadflagrendez(Thread *t) { t->rendbreak = 1; isdirty = 1; } void _threadbreakrendez(void) { int i; Thread *t, **l; if(isdirty == 0) return; lock(&_threadrgrp.lock); if(isdirty == 0){ unlock(&_threadrgrp.lock); return; } isdirty = 0; for(i=0; irendbreak){ *l = t->rendhash; finish(t, (void*)~0); }else l=&t->rendhash; } } unlock(&_threadrgrp.lock); }