#include #include #include #include #include #include #include #include #include #include #include #include "dat.h" #include "fns.h" Image *tagcols[NCOL]; Image *textcols[NCOL]; void textinit(Text *t, Image *b, Rectangle r, Font *f, Image *cols[NCOL]) { t->all = r; t->scrollr = r; t->scrollr.max.x = r.min.x+Scrollsize; t->lastsr = ZR; r.min.x += Scrollsize+Scrollgap; t->rs.nr = 0; memmove(t->Frame.cols, cols, sizeof t->Frame.cols); textredraw(t, r, f, b); } void textredraw(Text *t, Rectangle r, Font *f, Image *b) { Rectangle r1; frinit(t, r, f, b, t->Frame.cols); r1 = t->r; r1.min.x -= Scrollsize+Scrollgap; /* back fill to scroll bar */ draw(t->b, r1, t->cols[BACK], nil, ZP); t->maxtab = Maxtab*stringwidth(f, "0"); textfill(t); textsetselect(t, t->q0, t->q1); } int textresize(Text *t, Image *b, Rectangle r) { if(Dy(r) > 0) r.max.y -= Dy(r)%t->font->height; else r.max.y = r.min.y; t->all = r; t->scrollr = r; t->scrollr.max.x = r.min.x+Scrollsize; t->lastsr = ZR; r.min.x += Scrollsize+Scrollgap; frclear(t, 0); textredraw(t, r, t->font, b); if(t->what == Textarea) textscrdraw(t); return r.max.y; } void textclose(Text *t) { closerunestr(&t->rs); frclear(t, 1); } void textinsert(Text *t, uint q0, Rune *r, uint n) { if(n == 0) return; t->rs.r = runerealloc(t->rs.r, t->rs.nr+n); runemove(t->rs.r+q0+n, t->rs.r+q0, t->rs.nr-q0); runemove(t->rs.r+q0, r, n); t->rs.nr += n; if(q0 < t->q1) t->q1 += n; if(q0 < t->q0) t->q0 += n; if(q0 < t->org) t->org += n; else if(q0 <= t->org+t->nchars) frinsert(t, r, r+n, q0-t->org); } void textfill(Text *t) { Rune *rp; int i, n, m, nl; if(t->lastlinefull) return; rp = runemalloc(BUFSIZE*8); do{ n = t->rs.nr-(t->org+t->nchars); if(n == 0) break; if(n > 2000) /* educated guess at reasonable amount */ n = 2000; runemove(rp, t->rs.r+(t->org+t->nchars), n); /* * it's expensive to frinsert more than we need, so * count newlines. */ nl = t->maxlines-t->nlines; m = 0; for(i=0; i= nl) break; } } frinsert(t, rp, rp+i, t->nchars); }while(t->lastlinefull == FALSE); free(rp); } void textdelete(Text *t, uint q0, uint q1) { uint n, p0, p1; n = q1-q0; if(n == 0) return; runemove(t->rs.r+q0, t->rs.r+q1, t->rs.nr-q1); t->rs.nr -= n; if(q0 < t->q0) t->q0 -= min(n, t->q0-q0); if(q0 < t->q1) t->q1 -= min(n, t->q1-q0); if(q1 <= t->org) t->org -= n; else if(q0 < t->org+t->nchars){ p1 = q1 - t->org; if(p1 > t->nchars) p1 = t->nchars; if(q0 < t->org){ t->org = q0; p0 = 0; }else p0 = q0 - t->org; frdelete(t, p0, p1); textfill(t); } t->rs.r[t->rs.nr] = L'\0'; } int textbswidth(Text *t, Rune c) { uint q, eq; Rune r; int skipping; /* there is known to be at least one character to erase */ if(c == 0x08) /* ^H: erase character */ return 1; q = t->q0; skipping = TRUE; while(q > 0){ r = t->rs.r[q-1]; if(r == '\n'){ /* eat at most one more character */ if(q == t->q0) /* eat the newline */ --q; break; } if(c == 0x17){ eq = isalnum(r); if(eq && skipping) /* found one; stop skipping */ skipping = FALSE; else if(!eq && !skipping) break; } --q; } return t->q0-q; } void texttype(Text *t, Rune r) { uint q0, q1; int nb, n; int nr; Rune *rp; if(t->what!=Textarea && r=='\n'){ if(t->what==Urltag) get(t, t, XXX, XXX, nil, 0); return; } if(t->what==Tag && (r==Kscrollonedown || r==Kscrolloneup)) return; nr = 1; rp = &r; switch(r){ case Kleft: if(t->q0 > 0) textshow(t, t->q0-1, t->q0-1, TRUE); return; case Kright: if(t->q1 < t->rs.nr) textshow(t, t->q1+1, t->q1+1, TRUE); return; case Kdown: n = t->maxlines/3; goto case_Down; case Kscrollonedown: n = mousescrollsize(t->maxlines); if(n <= 0) n = 1; goto case_Down; case Kpgdown: n = 2*t->maxlines/3; case_Down: q0 = t->org+frcharofpt(t, Pt(t->r.min.x, t->r.min.y+n*t->font->height)); textsetorigin(t, q0, TRUE); return; case Kup: n = t->maxlines/3; goto case_Up; case Kscrolloneup: n = mousescrollsize(t->maxlines); goto case_Up; case Kpgup: n = 2*t->maxlines/3; case_Up: q0 = textbacknl(t, t->org, n); textsetorigin(t, q0, TRUE); return; case Khome: textshow(t, 0, 0, FALSE); return; case Kend: textshow(t, t->rs.nr, t->rs.nr, FALSE); return; case 0x01: /* ^A: beginning of line */ /* go to where ^U would erase, if not already at BOL */ nb = 0; if(t->q0>0 && t->rs.r[t->q0-1]!='\n') nb = textbswidth(t, 0x15); textshow(t, t->q0-nb, t->q0-nb, TRUE); return; case 0x05: /* ^E: end of line */ q0 = t->q0; while(q0rs.nr && t->rs.r[q0]!='\n') q0++; textshow(t, q0, q0, TRUE); return; } if(t->q1 > t->q0) cut(t, t, TRUE, TRUE, nil, 0); textshow(t, t->q0, t->q0, TRUE); switch(r){ case 0x08: /* ^H: erase character */ case 0x15: /* ^U: erase line */ case 0x17: /* ^W: erase word */ if(t->q0 == 0) /* nothing to erase */ return; nb = textbswidth(t, r); q1 = t->q0; q0 = q1-nb; /* if selection is at beginning of window, avoid deleting invisible text */ if(q0 < t->org){ q0 = t->org; nb = q1-q0; } if(nb > 0){ textdelete(t, q0, q0+nb); textsetselect(t, q0, q0); } return; } /* otherwise ordinary character; just insert */ textinsert(t, t->q0, &r, 1); if(rp != &r) free(rp); textsetselect(t, t->q0+nr, t->q0+nr); if(t->what == Textarea) textscrdraw(t); } static Text *clicktext; static uint clickmsec; static Text *selecttext; static uint selectq; /* * called from frame library */ void framescroll(Frame *f, int dl) { if(f != &selecttext->Frame) error("frameselect not right frame"); textframescroll(selecttext, dl); } void textframescroll(Text *t, int dl) { uint q0; if(dl == 0){ scrsleep(100); return; } if(dl < 0){ q0 = textbacknl(t, t->org, -dl); if(selectq > t->org+t->p0) textsetselect(t, t->org+t->p0, selectq); else textsetselect(t, selectq, t->org+t->p0); }else{ if(t->org+t->nchars == t->rs.nr) return; q0 = t->org+frcharofpt(t, Pt(t->r.min.x, t->r.min.y+dl*t->font->height)); if(selectq > t->org+t->p1) textsetselect(t, t->org+t->p1, selectq); else textsetselect(t, selectq, t->org+t->p1); } textsetorigin(t, q0, TRUE); } void textselect(Text *t) { uint q0, q1; int b, x, y; int state; selecttext = t; /* * To have double-clicking and chording, we double-click * immediately if it might make sense. */ b = mouse->buttons; q0 = t->q0; q1 = t->q1; selectq = t->org+frcharofpt(t, mouse->xy); if(clicktext==t && mouse->msec-clickmsec<500) if(q0==q1 && selectq==q0){ textdoubleclick(t, &q0, &q1); textsetselect(t, q0, q1); flushimage(display, 1); x = mouse->xy.x; y = mouse->xy.y; /* stay here until something interesting happens */ do readmouse(mousectl); while(mouse->buttons==b && abs(mouse->xy.x-x)<3 && abs(mouse->xy.y-y)<3); mouse->xy.x = x; /* in case we're calling frselect */ mouse->xy.y = y; q0 = t->q0; /* may have changed */ q1 = t->q1; selectq = q0; } if(mouse->buttons == b){ t->Frame.scroll = framescroll; frselect(t, mousectl); /* horrible botch: while asleep, may have lost selection altogether */ if(selectq > t->rs.nr) selectq = t->org + t->p0; t->Frame.scroll = nil; if(selectq < t->org) q0 = selectq; else q0 = t->org + t->p0; if(selectq > t->org+t->nchars) q1 = selectq; else q1 = t->org+t->p1; } if(q0 == q1){ if(q0==t->q0 && clicktext==t && mouse->msec-clickmsec<500){ textdoubleclick(t, &q0, &q1); clicktext = nil; }else{ clicktext = t; clickmsec = mouse->msec; } }else clicktext = nil; textsetselect(t, q0, q1); flushimage(display, 1); state = 0; /* undo when possible; +1 for cut, -1 for paste */ while(mouse->buttons){ mouse->msec = 0; b = mouse->buttons; if((b&1) && (b&6)){ if(b & 2){ if(state==-1 && t->what==Textarea){ textsetselect(t, q0, t->q0); state = 0; }else if(state != 1){ cut(t, t, TRUE, TRUE, nil, 0); state = 1; } }else{ if(state==1 && t->what==Textarea){ textsetselect(t, q0, t->q1); state = 0; }else if(state != -1){ paste(t, t, TRUE, FALSE, nil, 0); state = -1; } } textscrdraw(t); } flushimage(display, 1); while(mouse->buttons == b) readmouse(mousectl); clicktext = nil; } } void textshow(Text *t, uint q0, uint q1, int doselect) { int qe; int nl; uint q; if(t->what != Textarea){ if(doselect) textsetselect(t, q0, q1); return; } if(doselect) textsetselect(t, q0, q1); qe = t->org+t->nchars; if(t->org<=q0 && (q0rs.nr))) textscrdraw(t); else{ nl = t->maxlines/4; q = textbacknl(t, q0, nl); /* avoid going backwards if trying to go forwards - long lines! */ if(!(q0>t->org && qorg)) textsetorigin(t, q, TRUE); while(q0 > t->org+t->nchars) textsetorigin(t, t->org+1, FALSE); } } static int region(int a, int b) { if(a < b) return -1; if(a == b) return 0; return 1; } void selrestore(Frame *f, Point pt0, uint p0, uint p1) { if(p1<=f->p0 || p0>=f->p1){ /* no overlap */ frdrawsel0(f, pt0, p0, p1, f->cols[BACK], f->cols[TEXT]); return; } if(p0>=f->p0 && p1<=f->p1){ /* entirely inside */ frdrawsel0(f, pt0, p0, p1, f->cols[HIGH], f->cols[HTEXT]); return; } /* they now are known to overlap */ /* before selection */ if(p0 < f->p0){ frdrawsel0(f, pt0, p0, f->p0, f->cols[BACK], f->cols[TEXT]); p0 = f->p0; pt0 = frptofchar(f, p0); } /* after selection */ if(p1 > f->p1){ frdrawsel0(f, frptofchar(f, f->p1), f->p1, p1, f->cols[BACK], f->cols[TEXT]); p1 = f->p1; } /* inside selection */ frdrawsel0(f, pt0, p0, p1, f->cols[HIGH], f->cols[HTEXT]); } void textsetselect(Text *t, uint q0, uint q1) { int p0, p1; /* t->p0 and t->p1 are always right; t->q0 and t->q1 may be off */ t->q0 = q0; t->q1 = q1; /* compute desired p0,p1 from q0,q1 */ p0 = q0-t->org; p1 = q1-t->org; if(p0 < 0) p0 = 0; if(p1 < 0) p1 = 0; if(p0 > t->nchars) p0 = t->nchars; if(p1 > t->nchars) p1 = t->nchars; if(p0==t->p0 && p1==t->p1) return; /* screen disagrees with desired selection */ if(t->p1<=p0 || p1<=t->p0 || p0==p1 || t->p1==t->p0){ /* no overlap or too easy to bother trying */ frdrawsel(t, frptofchar(t, t->p0), t->p0, t->p1, 0); frdrawsel(t, frptofchar(t, p0), p0, p1, 1); goto Return; } /* overlap; avoid unnecessary painting */ if(p0 < t->p0){ /* extend selection backwards */ frdrawsel(t, frptofchar(t, p0), p0, t->p0, 1); }else if(p0 > t->p0){ /* trim first part of selection */ frdrawsel(t, frptofchar(t, t->p0), t->p0, p0, 0); } if(p1 > t->p1){ /* extend selection forwards */ frdrawsel(t, frptofchar(t, t->p1), t->p1, p1, 1); }else if(p1 < t->p1){ /* trim last part of selection */ frdrawsel(t, frptofchar(t, p1), p1, t->p1, 0); } Return: t->p0 = p0; t->p1 = p1; } /* * Release the button in less than DELAY ms and it's considered a null selection * if the mouse hardly moved, regardless of whether it crossed a char boundary. */ enum { DELAY = 2, MINMOVE = 4, }; uint xselect(Frame *f, Mousectl *mc, Image *col, uint *p1p) /* when called, button is down */ { uint p0, p1, q, tmp; ulong msec; Point mp, pt0, pt1, qt; int reg, b; mp = mc->xy; b = mc->buttons; msec = mc->msec; /* remove tick */ if(f->p0 == f->p1) frtick(f, frptofchar(f, f->p0), 0); p0 = p1 = frcharofpt(f, mp); pt0 = frptofchar(f, p0); pt1 = frptofchar(f, p1); reg = 0; frtick(f, pt0, 1); do{ q = frcharofpt(f, mc->xy); if(p1 != q){ if(p0 == p1) frtick(f, pt0, 0); if(reg != region(q, p0)){ /* crossed starting point; reset */ if(reg > 0) selrestore(f, pt0, p0, p1); else if(reg < 0) selrestore(f, pt1, p1, p0); p1 = p0; pt1 = pt0; reg = region(q, p0); if(reg == 0) frdrawsel0(f, pt0, p0, p1, col, display->white); } qt = frptofchar(f, q); if(reg > 0){ if(q > p1) frdrawsel0(f, pt1, p1, q, col, display->white); else if(q < p1) selrestore(f, qt, q, p1); }else if(reg < 0){ if(q > p1) selrestore(f, pt1, p1, q); else frdrawsel0(f, qt, q, p1, col, display->white); } p1 = q; pt1 = qt; } if(p0 == p1) frtick(f, pt0, 1); flushimage(f->display, 1); readmouse(mc); }while(mc->buttons == b); if(mc->msec-msec < DELAY && p0!=p1 && abs(mp.x-mc->xy.x)xy.y) 0) selrestore(f, pt0, p0, p1); else if(reg < 0) selrestore(f, pt1, p1, p0); p1 = p0; } if(p1 < p0){ tmp = p0; p0 = p1; p1 = tmp; } pt0 = frptofchar(f, p0); if(p0 == p1) frtick(f, pt0, 0); selrestore(f, pt0, p0, p1); /* restore tick */ if(f->p0 == f->p1) frtick(f, frptofchar(f, f->p0), 1); flushimage(f->display, 1); *p1p = p1; return p0; } int textselect23(Text *t, uint *q0, uint *q1, Image *high, int mask) { uint p0, p1; int buts; p0 = xselect(t, mousectl, high, &p1); buts = mousectl->buttons; if((buts & mask) == 0){ *q0 = p0+t->org; *q1 = p1+t->org; } while(mousectl->buttons) readmouse(mousectl); return buts; } int textselect2(Text *t, uint *q0, uint *q1, Text **tp) { int buts; *tp = nil; buts = textselect23(t, q0, q1, but2col, 4); if(buts & 4) return 0; if(buts & 1){ /* pick up argument */ *tp = argtext; return 1; } return 1; } int textselect3(Text *t, uint *q0, uint *q1) { int h; h = (textselect23(t, q0, q1, but3col, 1|2) == 0); return h; } static Rune left1[] = { L'{', L'[', L'(', L'<', L'«', 0 }; static Rune right1[] = { L'}', L']', L')', L'>', L'»', 0 }; static Rune left2[] = { L'\n', 0 }; static Rune left3[] = { L'\'', L'"', L'`', 0 }; static Rune *left[] = { left1, left2, left3, nil }; static Rune *right[] = { right1, left2, left3, nil }; void textdoubleclick(Text *t, uint *q0, uint *q1) { int c, i; Rune *r, *l, *p; uint q; if(t->rs.nr == 0) return; for(i=0; left[i]!=nil; i++){ q = *q0; l = left[i]; r = right[i]; /* try matching character to left, looking right */ if(q == 0) c = '\n'; else c = t->rs.r[q-1]; p = runestrchr(l, c); if(p != nil){ if(textclickmatch(t, c, t->rs.r[p-l], 1, &q)) *q1 = q-(c!='\n'); return; } /* try matching character to right, looking left */ if(q == t->rs.nr) c = '\n'; else c = t->rs.r[q]; p = runestrchr(r, c); if(p != nil){ if(textclickmatch(t, c, l[p-r], -1, &q)){ *q1 = *q0+(*q0rs.nr && c=='\n'); *q0 = q; if(c!='\n' || q!=0 || t->rs.r[0]=='\n') (*q0)++; } return; } } /* try filling out word to right */ while(*q1rs.nr && isalnum(t->rs.r[*q1])) (*q1)++; /* try filling out word to left */ while(*q0>0 && isalnum(t->rs.r[*q0-1])) (*q0)--; } int textclickmatch(Text *t, int cl, int cr, int dir, uint *q) { Rune c; int nest; nest = 1; for(;;){ if(dir > 0){ if(*q == t->rs.nr) break; c = t->rs.r[*q]; (*q)++; }else{ if(*q == 0) break; (*q)--; c = t->rs.r[*q]; } if(c == cr){ if(--nest==0) return 1; }else if(c == cl) nest++; } return cl=='\n' && nest==1; } uint textbacknl(Text *t, uint p, uint n) { int i, j; /* look for start of this line if n==0 */ if(n==0 && p>0 && t->rs.r[p-1]!='\n') n = 1; i = n; while(i-->0 && p>0){ --p; /* it's at a newline now; back over it */ if(p == 0) break; /* at 128 chars, call it a line anyway */ for(j=128; --j>0 && p>0; p--) if(t->rs.r[p-1]=='\n') break; } return p; } void textsetorigin(Text *t, uint org, int exact) { int i, a, fixup; Rune *r; uint n; if(org>0 && !exact){ /* org is an estimate of the char posn; find a newline */ /* don't try harder than 256 chars */ for(i=0; i<256 && orgrs.nr; i++){ if(t->rs.r[org] == '\n'){ org++; break; } org++; } } a = org-t->org; fixup = 0; if(a>=0 && anchars){ frdelete(t, 0, a); fixup = 1; /* frdelete can leave end of last line in wrong selection mode; it doesn't know what follows */ }else if(a<0 && -anchars){ n = t->org - org; r = runemalloc(n); runemove(r, t->rs.r+org, n); frinsert(t, r, r+n, 0); free(r); }else frdelete(t, 0, t->nchars); t->org = org; textfill(t); textscrdraw(t); textsetselect(t, t->q0, t->q1); if(fixup && t->p1 > t->p0) frdrawsel(t, frptofchar(t, t->p1-1), t->p1-1, t->p1, 1); } void textset(Text *t, Rune*r, int n) { textdelete(t, 0, t->rs.nr); textinsert(t, 0, r, n); textsetselect(t, t->q0, t->q1); } void textmouse(Text *t, Point xy, int but) { Text *argt; uint q0, q1; if(ptinrect(xy, t->scrollr)){ if(t->what == Columntag) rowdragcol(&row, t->col, but); else if(t->what == Tag) coldragwin(t->col, t->w, but); else if(t->what == Textarea) textscroll(t, but); if(t->col) activecol = t->col; return; } if(but == 1){ selpage = nil; textselect(t); argtext = t; seltext = t; }else if(but == 2){ if(textselect2(t, &q0, &q1, &argt)) execute(t, q0, q1, argt); }else if(but == 3){ if(textselect3(t, &q0, &q1)) look3(t, q0, q1); } }