Coraid Ethernet Console (cec) Abstract The Coraid Ethernet Console (cec) implements a bidirectional conversation over raw ethernet frames with provisions for retransmission and discovery. Like serial consoles, each machine has a single shared interface per service type, but any number connections can be made from any machine connected to the same physical network. The communications from the various connections will be interleaved. The first implementation of cec is for console communications to Coraid appliances. Outline 1. Packet format 2. The Tdiscover packet and Toffer reply. 3. Initializing a connection. Tinit[abc] 4. The connection. Tdata and Tack 5. Closing the connection. Treset 1. Packet Format All cec packets are follow the layout implied by the following structure struct Pkt { uchar dst[6]; // destination ethernet address uchar src[6]; // source ethernet address uchar etype[2]; // service type uchar type; // type of packet. uchar conn; // unique connection id. uchar seq; // packet sequence number uchar len; // data length. uchar data[1500]; }; The packet types are as follows: enum { Tinita, Tinitb, Tinitc, Tdata, Tack, Tdiscover, Toffer, Treset, }; 2. The Tdiscover packet and Toffer reply. The Tdiscover packet is used to discover the avaliable cec devices on the local network. The packet sent is of the form Tdiscover = { [dest] 0xffffffff, [src] mac of local interface, [etype] service type, [type] Tdiscover, [seq] 0, [len] 0, [data] 0, } The reply to the Tdiscover packet is of type Toffer which differes from Tdiscover in that data and len may be set. The contents of data is application specific. 3. Initializing a connection. Tinit[abc] A connection is initialized by the following conversation: In addition to the fields set for the Tdiscover packet, the client sends a packet of type Tinita with the conntag of its choice. The server responds to Tinita with a packet of type Tinitb. And finally the client sents a Tinitc packet back to the server, completing the connection. 4. The connection. Tdata and Tack Data is sent from the client to the console server with the Tdata packet. The seq field is incremented for each data packet sent. Thus data packets may be transmitted if lost. The data is whatever data the client has to send to the server, up to 255 bytes. Typically, however, each keystroke is sent in a seperate packet. The len field is the length of the data. The server responds to a Tdata message with a Tack message with the same seq sequence number. 5. Closing the connection. Treset Either the server of the client may send a Treset message to close the connection. There is no response to a Treset message, however any information associated with that connection (conntag) is discarded when the Treset message is recieved.