/* Copyright (C) 1989, 2000 Aladdin Enterprises. All rights reserved. This software is provided AS-IS with no warranty, either express or implied. This software is distributed under license and may not be copied, modified or distributed except as expressly authorized under the terms of the license contained in the file LICENSE in this distribution. For more information about licensing, please refer to http://www.ghostscript.com/licensing/. For information on commercial licensing, go to http://www.artifex.com/licensing/ or contact Artifex Software, Inc., 101 Lucas Valley Road #110, San Rafael, CA 94903, U.S.A., +1(415)492-9861. */ /* $Id: gsstate.c,v 1.24 2004/08/04 19:36:12 stefan Exp $ */ /* Miscellaneous graphics state operators for Ghostscript library */ #include "gx.h" #include "memory_.h" #include "gserrors.h" #include "gsstruct.h" #include "gsutil.h" /* for gs_next_ids */ #include "gzstate.h" #include "gxcspace.h" /* here for gscolor2.h */ #include "gsalpha.h" #include "gscolor2.h" #include "gscoord.h" /* for gs_initmatrix */ #include "gscie.h" #include "gxclipsr.h" #include "gxcmap.h" #include "gxdevice.h" #include "gxpcache.h" #include "gzht.h" #include "gzline.h" #include "gspath.h" #include "gzpath.h" #include "gzcpath.h" #include "gsovrc.h" #include "gxcolor2.h" #include "gxpcolor.h" /* Forward references */ private gs_state *gstate_alloc(gs_memory_t *, client_name_t, const gs_state *); private gs_state *gstate_clone(gs_state *, gs_memory_t *, client_name_t, gs_state_copy_reason_t); private void gstate_free_contents(gs_state *); private int gstate_copy(gs_state *, const gs_state *, gs_state_copy_reason_t, client_name_t); /* * Graphics state storage management is complicated. There are many * different classes of storage associated with a graphics state: * * (1) The gstate object itself. This includes some objects physically * embedded within the gstate object, but because of garbage collection * requirements, there are no embedded objects that can be * referenced by non-transient pointers. We assume that the gstate * stack "owns" its gstates and that we can free the top gstate when * doing a restore. * * (2) Objects that are referenced directly by the gstate and whose lifetime * is independent of the gstate. These are garbage collected, not * reference counted, so we don't need to do anything special with them * when manipulating gstates. Currently this includes: * font, device * * (3) Objects that are referenced directly by the gstate, may be shared * among gstates, and should disappear when no gstates reference them. * These fall into two groups: * * (3a) Objects that are logically connected to individual gstates. * We use reference counting to manage these. Currently these are: * halftone, dev_ht, cie_render, black_generation, * undercolor_removal, set_transfer.*, cie_joint_caches, * clip_stack, {opacity,shape}.mask * effective_transfer.* may point to some of the same objects as * set_transfer.*, but don't contribute to the reference count. * Similarly, dev_color may point to the dev_ht object. For * simplicity, we initialize all of these pointers to 0 and then * allocate the object itself when needed. * * (3b) Objects whose lifetimes are associated with something else. * Currently these are: * pattern_cache, which is associated with the entire * stack, is allocated when first needed, and currently * is never freed; * view_clip, which is associated with the current * save level (effectively, with the gstate sub-stack * back to the save) and is managed specially; * transparency_stack, which is associated with the entire * stack but only stored in the topmost graphics state. * * (4) Objects that are referenced directly by exactly one gstate and that * are not referenced (except transiently) from any other object. * These fall into two groups: * * (4b) Objects allocated individually, for the given reason: * line_params.dash.pattern (variable-length), * color_space, path, clip_path, effective_clip.path, * ccolor, dev_color * (may be referenced from image enumerators or elsewhere) * * (4b) The "client data" for a gstate. For the interpreter, this is * the refs associated with the gstate, such as the screen procedures. * Client-supplied procedures manage client data. * * (5) Objects referenced indirectly from gstate objects of category (4), * including objects that may also be referenced directly by the gstate. * The individual routines that manipulate these are responsible * for doing the right kind of reference counting or whatever. * Currently: * path, clip_path, and (if different from both clip_path * and view_clip) effective_clip.path require * gx_path_assign/free, which uses a reference count; * color_space and ccolor require cs_adjust_color/cspace_count * or cs_adjust_counts, which use a reference count; * dev_color has no references to storage that it owns. * We count on garbage collection or restore to deallocate * sub-objects of halftone. * * Note that when after a gsave, the existing gstate references the related * objects that we allocate at the same time, and the newly allocated gstate * references the old related objects. Similarly, during a grestore, we * free the related objects referenced by the current gstate, but after the * grestore, we free the saved gstate, not the current one. However, when * we allocate gstates off-stack, the newly allocated gstate does reference * the newly allocated component objects. Note also that setgstate / * currentgstate may produce gstates in which different allocators own * different sub-objects; this is OK, because restore guarantees that there * won't be any dangling pointers (as long as we don't allow pointers from * global gstates to local objects). */ /* * Define these elements of the graphics state that are allocated * individually for each state, except for line_params.dash.pattern. * Note that effective_clip_shared is not on the list. */ typedef struct gs_state_parts_s { gx_path *path; gx_clip_path *clip_path; gx_clip_path *effective_clip_path; gs_color_space *color_space; gs_client_color *ccolor; gx_device_color *dev_color; } gs_state_parts; #define GSTATE_ASSIGN_PARTS(pto, pfrom)\ ((pto)->path = (pfrom)->path, (pto)->clip_path = (pfrom)->clip_path,\ (pto)->effective_clip_path = (pfrom)->effective_clip_path,\ (pto)->color_space = (pfrom)->color_space,\ (pto)->ccolor = (pfrom)->ccolor, (pto)->dev_color = (pfrom)->dev_color) /* GC descriptors */ extern_st(st_imager_state); public_st_gs_state(); /* GC procedures for gs_state */ private ENUM_PTRS_WITH(gs_state_enum_ptrs, gs_state *gsvptr) ENUM_PREFIX(st_imager_state, gs_state_num_ptrs + 2); #define e1(i,elt) ENUM_PTR(i,gs_state,elt); gs_state_do_ptrs(e1) case gs_state_num_ptrs: /* handle device specially */ ENUM_RETURN(gx_device_enum_ptr(gsvptr->device)); case gs_state_num_ptrs + 1: /* handle device filter stack specially */ ENUM_RETURN(gsvptr->dfilter_stack); #undef e1 ENUM_PTRS_END private RELOC_PTRS_WITH(gs_state_reloc_ptrs, gs_state *gsvptr) { RELOC_PREFIX(st_imager_state); { #define r1(i,elt) RELOC_PTR(gs_state,elt); gs_state_do_ptrs(r1) #undef r1 gsvptr->device = gx_device_reloc_ptr(gsvptr->device, gcst); RELOC_PTR(gs_state, dfilter_stack); } } RELOC_PTRS_END /* Copy client data, using the copy_for procedure if available, */ /* the copy procedure otherwise. */ private int gstate_copy_client_data(gs_state * pgs, void *dto, void *dfrom, gs_state_copy_reason_t reason) { return (pgs->client_procs.copy_for != 0 ? (*pgs->client_procs.copy_for) (dto, dfrom, reason) : (*pgs->client_procs.copy) (dto, dfrom)); } /* ------ Operations on the entire graphics state ------ */ /* Define the initial value of the graphics state. */ private const gs_imager_state gstate_initial = { gs_imager_state_initial(1.0) }; /* * Allocate a path for the graphics state. We use stable memory because * some PostScript files have Type 3 fonts whose BuildChar procedure * uses the sequence save ... setcachedevice ... restore, and the path * built between the setcachedevice and the restore must not be freed. * If it weren't for this, we don't think stable memory would be needed. */ private gs_memory_t * gstate_path_memory(gs_memory_t *mem) { return gs_memory_stable(mem); } /* Allocate and initialize a graphics state. */ gs_state * gs_state_alloc(gs_memory_t * mem) { gs_state *pgs = gstate_alloc(mem, "gs_state_alloc", NULL); int code; if (pgs == 0) return 0; pgs->saved = 0; *(gs_imager_state *)pgs = gstate_initial; /* * Just enough of the state is initialized at this point * that it's OK to call gs_state_free if an allocation fails. */ code = gs_imager_state_initialize((gs_imager_state *) pgs, mem); if (code < 0) goto fail; /* Finish initializing the color rendering state. */ rc_alloc_struct_1(pgs->halftone, gs_halftone, &st_halftone, mem, goto fail, "gs_state_alloc(halftone)"); pgs->halftone->type = ht_type_none; /* Initialize other things not covered by initgraphics */ pgs->path = gx_path_alloc(gstate_path_memory(mem), "gs_state_alloc(path)"); pgs->clip_path = gx_cpath_alloc(mem, "gs_state_alloc(clip_path)"); pgs->clip_stack = 0; pgs->view_clip = gx_cpath_alloc(mem, "gs_state_alloc(view_clip)"); pgs->view_clip->rule = 0; /* no clipping */ pgs->effective_clip_id = pgs->clip_path->id; pgs->effective_view_clip_id = gs_no_id; pgs->effective_clip_path = pgs->clip_path; pgs->effective_clip_shared = true; /* Initialize things so that gx_remap_color won't crash. */ gs_cspace_init_DeviceGray(pgs->memory, pgs->color_space); pgs->in_cachedevice = 0; gx_set_device_color_1(pgs); /* sets colorspace and client color */ pgs->device = 0; /* setting device adjusts refcts */ gs_nulldevice(pgs); gs_setalpha(pgs, 1.0); gs_settransfer(pgs, gs_identity_transfer); gs_setflat(pgs, 1.0); gs_setfilladjust(pgs, 0.25, 0.25); gs_setlimitclamp(pgs, false); gs_setstrokeadjust(pgs, true); pgs->font = 0; /* Not right, but acceptable until the */ /* PostScript code does the first setfont. */ pgs->root_font = 0; /* ditto */ pgs->in_charpath = (gs_char_path_mode) 0; pgs->show_gstate = 0; pgs->level = 0; pgs->dfilter_stack = 0; pgs->transparency_group_stack = 0; if (gs_initgraphics(pgs) >= 0) return pgs; /* Something went very wrong. */ fail: gs_state_free(pgs); return 0; } /* Set the client data in a graphics state. */ /* This should only be done to a newly created state. */ void gs_state_set_client(gs_state * pgs, void *pdata, const gs_state_client_procs * pprocs, bool client_has_pattern_streams) { pgs->client_data = pdata; pgs->client_procs = *pprocs; pgs->have_pattern_streams = client_has_pattern_streams; } /* Get the client data from a graphics state. */ #undef gs_state_client_data /* gzstate.h makes this a macro */ void * gs_state_client_data(const gs_state * pgs) { return pgs->client_data; } /* Free a graphics state. */ int gs_state_free(gs_state * pgs) { gstate_free_contents(pgs); gs_free_object(pgs->memory, pgs, "gs_state_free"); return 0; } /* Save the graphics state. */ int gs_gsave(gs_state * pgs) { gs_state *pnew = gstate_clone(pgs, pgs->memory, "gs_gsave", copy_for_gsave); if (pnew == 0) return_error(gs_error_VMerror); /* * It isn't clear from the Adobe documentation whether gsave retains * the current clip stack or clears it. The following statement * bets on the latter. If it's the former, this should become * rc_increment(pnew->clip_stack); */ pnew->clip_stack = 0; rc_increment(pnew->dfilter_stack); pgs->saved = pnew; if (pgs->show_gstate == pgs) pgs->show_gstate = pnew->show_gstate = pnew; pgs->level++; if_debug2('g', "[g]gsave -> 0x%lx, level = %d\n", (ulong) pnew, pgs->level); return 0; } /* * Save the graphics state for a 'save'. * We cut the stack below the new gstate, and return the old one. * In addition to an ordinary gsave, we create a new view clip path. */ int gs_gsave_for_save(gs_state * pgs, gs_state ** psaved) { int code; gx_clip_path *old_cpath = pgs->view_clip; gx_clip_path *new_cpath; if (old_cpath) { new_cpath = gx_cpath_alloc_shared(old_cpath, pgs->memory, "gs_gsave_for_save(view_clip)"); if (new_cpath == 0) return_error(gs_error_VMerror); } else { new_cpath = 0; } code = gs_gsave(pgs); if (code < 0) goto fail; if (pgs->effective_clip_path == pgs->view_clip) pgs->effective_clip_path = new_cpath; pgs->view_clip = new_cpath; /* Cut the stack so we can't grestore past here. */ *psaved = pgs->saved; pgs->saved = 0; return code; fail: if (new_cpath) gx_cpath_free(new_cpath, "gs_gsave_for_save(view_clip)"); return code; } /* Restore the graphics state. Can fully empty graphics stack */ int /* return 0 if ok, 1 if stack was empty */ gs_grestore_only(gs_state * pgs) { gs_state *saved = pgs->saved; void *pdata = pgs->client_data; void *sdata; gs_transparency_state_t *tstack = pgs->transparency_stack; bool prior_overprint = pgs->overprint; if_debug2('g', "[g]grestore 0x%lx, level was %d\n", (ulong) saved, pgs->level); if (!saved) return 1; sdata = saved->client_data; if (saved->pattern_cache == 0) saved->pattern_cache = pgs->pattern_cache; /* Swap back the client data pointers. */ pgs->client_data = sdata; saved->client_data = pdata; if (pdata != 0 && sdata != 0) gstate_copy_client_data(pgs, pdata, sdata, copy_for_grestore); gstate_free_contents(pgs); *pgs = *saved; pgs->transparency_stack = tstack; if (pgs->show_gstate == saved) pgs->show_gstate = pgs; gs_free_object(pgs->memory, saved, "gs_grestore"); /* update the overprint compositor, if necessary */ if (prior_overprint || pgs->overprint) return gs_do_set_overprint(pgs); else return 0; } /* Restore the graphics state per PostScript semantics */ int gs_grestore(gs_state * pgs) { int code; if (!pgs->saved) return gs_gsave(pgs); /* shouldn't ever happen */ code = gs_grestore_only(pgs); if (code < 0) return code; /* Wraparound: make sure there are always >= 1 saves on stack */ if (pgs->saved) return 0; return gs_gsave(pgs); } /* Restore the graphics state for a 'restore', splicing the old stack */ /* back on. Note that we actually do a grestoreall + 2 grestores. */ int gs_grestoreall_for_restore(gs_state * pgs, gs_state * saved) { int code; while (pgs->saved->saved) { code = gs_grestore(pgs); if (code < 0) return code; } /* Make sure we don't leave dangling pointers in the caches. */ if (pgs->pattern_cache) (*pgs->pattern_cache->free_all) (pgs->pattern_cache); pgs->saved->saved = saved; code = gs_grestore(pgs); if (code < 0) return code; if (pgs->view_clip) { gx_cpath_free(pgs->view_clip, "gs_grestoreall_for_restore"); pgs->view_clip = 0; } return gs_grestore(pgs); } /* Restore to the bottommost graphics state (at this save level). */ int gs_grestoreall(gs_state * pgs) { if (!pgs->saved) /* shouldn't happen */ return gs_gsave(pgs); while (pgs->saved->saved) { int code = gs_grestore(pgs); if (code < 0) return code; } return gs_grestore(pgs); } /* Allocate and return a new graphics state. */ gs_state * gs_gstate(gs_state * pgs) { return gs_state_copy(pgs, pgs->memory); } gs_state * gs_state_copy(gs_state * pgs, gs_memory_t * mem) { gs_state *pnew; /* Prevent 'capturing' the view clip path. */ gx_clip_path *view_clip = pgs->view_clip; pgs->view_clip = 0; pnew = gstate_clone(pgs, mem, "gs_gstate", copy_for_gstate); rc_increment(pnew->clip_stack); rc_increment(pnew->dfilter_stack); pgs->view_clip = view_clip; if (pnew == 0) return 0; pnew->saved = 0; /* * Prevent dangling references from the show_gstate pointer. If * this context is its own show_gstate, set the pointer in the clone * to point to the clone; otherwise, set the pointer in the clone to * 0, and let gs_setgstate fix it up. */ pnew->show_gstate = (pgs->show_gstate == pgs ? pnew : 0); return pnew; } /* Copy one previously allocated graphics state to another. */ int gs_copygstate(gs_state * pto, const gs_state * pfrom) { return gstate_copy(pto, pfrom, copy_for_copygstate, "gs_copygstate"); } /* Copy the current graphics state to a previously allocated one. */ int gs_currentgstate(gs_state * pto, const gs_state * pgs) { int code = gstate_copy(pto, pgs, copy_for_currentgstate, "gs_currentgstate"); if (code >= 0) pto->view_clip = 0; return code; } /* Restore the current graphics state from a previously allocated one. */ int gs_setgstate(gs_state * pgs, const gs_state * pfrom) { /* * The implementation is the same as currentgstate, * except we must preserve the saved pointer, the level, * the view clip, and possibly the show_gstate. */ gs_state *saved_show = pgs->show_gstate; int level = pgs->level; gx_clip_path *view_clip = pgs->view_clip; gs_transparency_state_t *tstack = pgs->transparency_stack; int code; pgs->view_clip = 0; /* prevent refcount decrementing */ code = gstate_copy(pgs, pfrom, copy_for_setgstate, "gs_setgstate"); if (code < 0) return code; pgs->level = level; pgs->view_clip = view_clip; pgs->show_gstate = (pgs->show_gstate == pfrom ? pgs : saved_show); pgs->transparency_stack = tstack; /* update the overprint compositor */ return gs_do_set_overprint(pgs); } /* Get the allocator pointer of a graphics state. */ /* This is provided only for the interpreter */ /* and for color space implementation. */ gs_memory_t * gs_state_memory(const gs_state * pgs) { return pgs->memory; } /* Get the saved pointer of the graphics state. */ /* This is provided only for Level 2 grestore. */ gs_state * gs_state_saved(const gs_state * pgs) { return pgs->saved; } /* Swap the saved pointer of the graphics state. */ /* This is provided only for save/restore. */ gs_state * gs_state_swap_saved(gs_state * pgs, gs_state * new_saved) { gs_state *saved = pgs->saved; pgs->saved = new_saved; return saved; } /* Swap the memory pointer of the graphics state. */ /* This is provided only for the interpreter. */ gs_memory_t * gs_state_swap_memory(gs_state * pgs, gs_memory_t * mem) { gs_memory_t *memory = pgs->memory; pgs->memory = mem; return memory; } /* ------ Operations on components ------ */ /* * Push an overprint compositor onto the current device. Note that if * the current device already is an overprint compositor, the * create_compositor will update its parameters but not create a new * compositor device. */ int gs_state_update_overprint(gs_state * pgs, const gs_overprint_params_t * pparams) { gs_composite_t * pct = 0; gs_imager_state * pis = (gs_imager_state *)pgs; int code; gx_device * dev = pgs->device; gx_device * ovptdev; if ( (code = gs_create_overprint(&pct, pparams, pgs->memory)) >= 0 && (code = dev_proc(dev, create_compositor)( dev, &ovptdev, pct, pis, pgs->memory )) >= 0 ) { if (ovptdev != dev) gx_set_device_only(pgs, ovptdev); } if (pct != 0) gs_free_object(pgs->memory, pct, "gs_state_update_overprint"); /* the following hack handles devices that don't support compositors */ if (code == gs_error_unknownerror && !pparams->retain_any_comps) code = 0; return code; } /* * Reset the overprint mode for the current color space and color. This * routine should be called whenever the current device (i.e.: color * model), overprint, overprint mode, color space, or color are modified. * * The need reason this routine must be called for changes in the current * color and must consider the current color involves the Pattern color * space. In that space, the "color" (pattern) can determine if the base * color space is used (PatternType 1 with PaintType 2), or may provide * is own color space (PatternType 1 with PaintType 1, PatternType 2). * * The most general situation (PatternType 1 with PaintType 1) cannot be * handled properly due to limitations of the pattern cache mechanism, * so in this case overprint is effectively disable by making all color * components "drawn". */ int gs_do_set_overprint(gs_state * pgs) { const gs_color_space * pcs = pgs->color_space; const gs_client_color * pcc = pgs->ccolor; int code = 0; if (cs_num_components(pcs) < 0 && pcc->pattern != 0) code = pcc->pattern->type->procs.set_color(pcc, pgs); else pcs->type->set_overprint(pcs, pgs); return code; } /* setoverprint */ void gs_setoverprint(gs_state * pgs, bool ovp) { bool prior_ovp = pgs->overprint; pgs->overprint = ovp; if (prior_ovp != ovp) (void)gs_do_set_overprint(pgs); } /* currentoverprint */ bool gs_currentoverprint(const gs_state * pgs) { return pgs->overprint; } /* setoverprintmode */ int gs_setoverprintmode(gs_state * pgs, int mode) { int prior_mode = pgs->effective_overprint_mode; int code = 0; if (mode < 0 || mode > 1) return_error(gs_error_rangecheck); pgs->overprint_mode = mode; if (pgs->overprint && prior_mode != mode) code = gs_do_set_overprint(pgs); return code; } /* currentoverprintmode */ int gs_currentoverprintmode(const gs_state * pgs) { return pgs->overprint_mode; } /* * Reset most of the graphics state. * * NB: This routine no longer resets the current color or current color * space. It cannot do this for PostScript, due to color substitution. * Clients should perform the appropriate color/colorspace * initializaion themselves. */ int gs_initgraphics(gs_state * pgs) { int code; gs_initmatrix(pgs); if ((code = gs_newpath(pgs)) < 0 || (code = gs_initclip(pgs)) < 0 || (code = gs_setlinewidth(pgs, 1.0)) < 0 || (code = gs_setlinecap(pgs, gstate_initial.line_params.cap)) < 0 || (code = gs_setlinejoin(pgs, gstate_initial.line_params.join)) < 0 || (code = gs_setcurvejoin(pgs, gstate_initial.line_params.curve_join)) < 0 || (code = gs_setdash(pgs, (float *)0, 0, 0.0)) < 0 || (gs_setdashadapt(pgs, false), (code = gs_setdotlength(pgs, 0.0, false))) < 0 || (code = gs_setdotorientation(pgs)) < 0 || (code = gs_setmiterlimit(pgs, gstate_initial.line_params.miter_limit)) < 0 ) return code; gs_init_rop(pgs); return 0; } /* setfilladjust */ int gs_setfilladjust(gs_state * pgs, floatp adjust_x, floatp adjust_y) { #define CLAMP_TO_HALF(v)\ ((v) <= 0 ? fixed_0 : (v) >= 0.5 ? fixed_half : float2fixed(v)); pgs->fill_adjust.x = CLAMP_TO_HALF(adjust_x); pgs->fill_adjust.y = CLAMP_TO_HALF(adjust_y); return 0; #undef CLAMP_TO_HALF } /* currentfilladjust */ int gs_currentfilladjust(const gs_state * pgs, gs_point * adjust) { adjust->x = fixed2float(pgs->fill_adjust.x); adjust->y = fixed2float(pgs->fill_adjust.y); return 0; } /* setlimitclamp */ void gs_setlimitclamp(gs_state * pgs, bool clamp) { pgs->clamp_coordinates = clamp; } /* currentlimitclamp */ bool gs_currentlimitclamp(const gs_state * pgs) { return pgs->clamp_coordinates; } /* settextrenderingmode */ void gs_settextrenderingmode(gs_state * pgs, uint trm) { pgs->text_rendering_mode = trm; } /* currenttextrenderingmode */ uint gs_currenttextrenderingmode(const gs_state * pgs) { return pgs->text_rendering_mode; } /* ------ Internal routines ------ */ /* Free the privately allocated parts of a gstate. */ private void gstate_free_parts(const gs_state * parts, gs_memory_t * mem, client_name_t cname) { gs_free_object(mem, parts->dev_color, cname); gs_free_object(mem, parts->ccolor, cname); gs_free_object(mem, parts->color_space, cname); if (!parts->effective_clip_shared) gx_cpath_free(parts->effective_clip_path, cname); gx_cpath_free(parts->clip_path, cname); gx_path_free(parts->path, cname); } /* Allocate the privately allocated parts of a gstate. */ private int gstate_alloc_parts(gs_state * parts, const gs_state * shared, gs_memory_t * mem, client_name_t cname) { gs_memory_t *path_mem = gstate_path_memory(mem); parts->path = (shared ? gx_path_alloc_shared(shared->path, path_mem, "gstate_alloc_parts(path)") : gx_path_alloc(path_mem, "gstate_alloc_parts(path)")); parts->clip_path = (shared ? gx_cpath_alloc_shared(shared->clip_path, mem, "gstate_alloc_parts(clip_path)") : gx_cpath_alloc(mem, "gstate_alloc_parts(clip_path)")); if (!shared || shared->effective_clip_shared) { parts->effective_clip_path = parts->clip_path; parts->effective_clip_shared = true; } else { parts->effective_clip_path = gx_cpath_alloc_shared(shared->effective_clip_path, mem, "gstate_alloc_parts(effective_clip_path)"); parts->effective_clip_shared = false; } parts->color_space = gs_alloc_struct(mem, gs_color_space, &st_color_space, cname); parts->ccolor = gs_alloc_struct(mem, gs_client_color, &st_client_color, cname); parts->dev_color = gs_alloc_struct(mem, gx_device_color, &st_device_color, cname); if (parts->path == 0 || parts->clip_path == 0 || parts->effective_clip_path == 0 || parts->color_space == 0 || parts->ccolor == 0 || parts->dev_color == 0 ) { gstate_free_parts(parts, mem, cname); return_error(gs_error_VMerror); } return 0; } /* * Allocate a gstate and its contents. * If pfrom is not NULL, the path, clip_path, and (if distinct from both * clip_path and view_clip) effective_clip_path share the segments of * pfrom's corresponding path(s). */ private gs_state * gstate_alloc(gs_memory_t * mem, client_name_t cname, const gs_state * pfrom) { gs_state *pgs = gs_alloc_struct(mem, gs_state, &st_gs_state, cname); if (pgs == 0) return 0; if (gstate_alloc_parts(pgs, pfrom, mem, cname) < 0) { gs_free_object(mem, pgs, cname); return 0; } pgs->memory = mem; return pgs; } /* Copy the dash pattern from one gstate to another. */ private int gstate_copy_dash(gs_state * pto, const gs_state * pfrom) { return gs_setdash(pto, pfrom->line_params.dash.pattern, pfrom->line_params.dash.pattern_size, pfrom->line_params.dash.offset); } /* Clone an existing graphics state. */ /* Return 0 if the allocation fails. */ /* If reason is for_gsave, the clone refers to the old contents, */ /* and we switch the old state to refer to the new contents. */ private gs_state * gstate_clone(gs_state * pfrom, gs_memory_t * mem, client_name_t cname, gs_state_copy_reason_t reason) { gs_state *pgs = gstate_alloc(mem, cname, pfrom); gs_state_parts parts; if (pgs == 0) return 0; GSTATE_ASSIGN_PARTS(&parts, pgs); *pgs = *pfrom; pgs->transparency_stack = 0; /* Copy the dash pattern if necessary. */ if (pgs->line_params.dash.pattern) { int code; pgs->line_params.dash.pattern = 0; /* force allocation */ code = gstate_copy_dash(pgs, pfrom); if (code < 0) goto fail; } if (pgs->client_data != 0) { void *pdata = pgs->client_data = (*pgs->client_procs.alloc) (mem); if (pdata == 0 || gstate_copy_client_data(pgs, pdata, pfrom->client_data, reason) < 0 ) goto fail; } gs_imager_state_copied((gs_imager_state *)pgs); /* Don't do anything to clip_stack. */ rc_increment(pgs->device); *parts.color_space = *pfrom->color_space; *parts.ccolor = *pfrom->ccolor; *parts.dev_color = *pfrom->dev_color; if (reason == copy_for_gsave) { float *dfrom = pfrom->line_params.dash.pattern; float *dto = pgs->line_params.dash.pattern; GSTATE_ASSIGN_PARTS(pfrom, &parts); pgs->line_params.dash.pattern = dfrom; pfrom->line_params.dash.pattern = dto; } else { GSTATE_ASSIGN_PARTS(pgs, &parts); } cs_adjust_counts(pgs, 1); return pgs; fail: gs_free_object(mem, pgs->line_params.dash.pattern, cname); GSTATE_ASSIGN_PARTS(pgs, &parts); gstate_free_parts(pgs, mem, cname); gs_free_object(mem, pgs, cname); return 0; } /* Release the composite parts of a graphics state, */ /* but not the state itself. */ private void gstate_free_contents(gs_state * pgs) { gs_memory_t *mem = pgs->memory; const char *const cname = "gstate_free_contents"; rc_decrement(pgs->device, cname); rc_decrement(pgs->clip_stack, cname); rc_decrement(pgs->dfilter_stack, cname); cs_adjust_counts(pgs, -1); if (pgs->client_data != 0) (*pgs->client_procs.free) (pgs->client_data, mem); gs_free_object(mem, pgs->line_params.dash.pattern, cname); gstate_free_parts(pgs, mem, cname); gs_imager_state_release((gs_imager_state *)pgs); } /* Copy one gstate to another. */ private int gstate_copy(gs_state * pto, const gs_state * pfrom, gs_state_copy_reason_t reason, client_name_t cname) { gs_state_parts parts; GSTATE_ASSIGN_PARTS(&parts, pto); /* Copy the dash pattern if necessary. */ if (pfrom->line_params.dash.pattern || pto->line_params.dash.pattern) { int code = gstate_copy_dash(pto, pfrom); if (code < 0) return code; } /* * It's OK to decrement the counts before incrementing them, * because anything that is going to survive has a count of * at least 2 (pto and somewhere else) initially. * Handle references from contents. */ cs_adjust_counts(pto, -1); gx_path_assign_preserve(pto->path, pfrom->path); gx_cpath_assign_preserve(pto->clip_path, pfrom->clip_path); /* * effective_clip_shared will be copied, but we need to do the * right thing with effective_clip_path. */ if (pfrom->effective_clip_shared) { /* * pfrom->effective_clip_path is either pfrom->view_clip or * pfrom->clip_path. */ parts.effective_clip_path = (pfrom->effective_clip_path == pfrom->view_clip ? pto->view_clip : parts.clip_path); } else gx_cpath_assign_preserve(pto->effective_clip_path, pfrom->effective_clip_path); *parts.color_space = *pfrom->color_space; *parts.ccolor = *pfrom->ccolor; *parts.dev_color = *pfrom->dev_color; cs_adjust_counts(pto, 1); /* Handle references from gstate object. */ #define RCCOPY(element)\ rc_pre_assign(pto->element, pfrom->element, cname) RCCOPY(device); RCCOPY(clip_stack); RCCOPY(dfilter_stack); { struct gx_pattern_cache_s *pcache = pto->pattern_cache; void *pdata = pto->client_data; gs_memory_t *mem = pto->memory; gs_state *saved = pto->saved; float *pattern = pto->line_params.dash.pattern; gs_imager_state_pre_assign((gs_imager_state *)pto, (const gs_imager_state *)pfrom); *pto = *pfrom; pto->client_data = pdata; pto->memory = mem; pto->saved = saved; pto->line_params.dash.pattern = pattern; if (pto->pattern_cache == 0) pto->pattern_cache = pcache; if (pfrom->client_data != 0) { /* We need to break 'const' here. */ gstate_copy_client_data((gs_state *) pfrom, pdata, pfrom->client_data, reason); } } GSTATE_ASSIGN_PARTS(pto, &parts); #undef RCCOPY pto->show_gstate = (pfrom->show_gstate == pfrom ? pto : 0); return 0; } /* Accessories. */ gs_id gx_get_clip_path_id(gs_state *pgs) { return pgs->clip_path->id; }