#include #include #include #include #include #include #include #include #include #include "dat.h" #include "fns.h" Cursor crosscursor = { {-7, -7}, {0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, }, {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x7F, 0xFE, 0x7F, 0xFE, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, } }; Cursor boxcursor = { {-7, -7}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, }, {0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x00, 0x00, } }; Cursor sightcursor = { {-7, -7}, {0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF, 0xF3, 0xCF, 0xE3, 0xC7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7, 0xF3, 0xCF, 0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, }, {0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7F, 0xFE, 0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00, } }; Cursor whitearrow = { {0, 0}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF8, 0xFF, 0xFC, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC, 0xF3, 0xF8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, }, {0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0x06, 0xC0, 0x1C, 0xC0, 0x30, 0xC0, 0x30, 0xC0, 0x38, 0xC0, 0x1C, 0xC0, 0x0E, 0xC0, 0x07, 0xCE, 0x0E, 0xDF, 0x1C, 0xD3, 0xB8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, } }; Cursor query = { {-7,-7}, {0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0x7c, 0x7e, 0x78, 0x7e, 0x00, 0xfc, 0x01, 0xf8, 0x03, 0xf0, 0x07, 0xe0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, }, {0x00, 0x00, 0x0f, 0xf0, 0x1f, 0xf8, 0x3c, 0x3c, 0x38, 0x1c, 0x00, 0x3c, 0x00, 0x78, 0x00, 0xf0, 0x01, 0xe0, 0x03, 0xc0, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, } }; Cursor tl = { {-4, -4}, {0xfe, 0x00, 0x82, 0x00, 0x8c, 0x00, 0x87, 0xff, 0xa0, 0x01, 0xb0, 0x01, 0xd0, 0x01, 0x11, 0xff, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x1f, 0x00, }, {0x00, 0x00, 0x7c, 0x00, 0x70, 0x00, 0x78, 0x00, 0x5f, 0xfe, 0x4f, 0xfe, 0x0f, 0xfe, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x00, 0x00, } }; Cursor t = { {-7, -8}, {0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x06, 0xc0, 0x1c, 0x70, 0x10, 0x10, 0x0c, 0x60, 0xfc, 0x7f, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80, 0x03, 0x80, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, } }; Cursor tr = { {-11, -4}, {0x00, 0x7f, 0x00, 0x41, 0x00, 0x31, 0xff, 0xe1, 0x80, 0x05, 0x80, 0x0d, 0x80, 0x0b, 0xff, 0x88, 0x00, 0x88, 0x0, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0xf8, }, {0x00, 0x00, 0x00, 0x3e, 0x00, 0x0e, 0x00, 0x1e, 0x7f, 0xfa, 0x7f, 0xf2, 0x7f, 0xf0, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x00, } }; Cursor r = { {-8, -7}, {0x07, 0xc0, 0x04, 0x40, 0x04, 0x40, 0x04, 0x58, 0x04, 0x68, 0x04, 0x6c, 0x04, 0x06, 0x04, 0x02, 0x04, 0x06, 0x04, 0x6c, 0x04, 0x68, 0x04, 0x58, 0x04, 0x40, 0x04, 0x40, 0x04, 0x40, 0x07, 0xc0, }, {0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x90, 0x03, 0x90, 0x03, 0xf8, 0x03, 0xfc, 0x03, 0xf8, 0x03, 0x90, 0x03, 0x90, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, } }; Cursor br = { {-11, -11}, {0x00, 0xf8, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0xff, 0x88, 0x80, 0x0b, 0x80, 0x0d, 0x80, 0x05, 0xff, 0xe1, 0x00, 0x31, 0x00, 0x41, 0x00, 0x7f, }, {0x00, 0x00, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x0, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x7f, 0xf0, 0x7f, 0xf2, 0x7f, 0xfa, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3e, 0x00, 0x00, } }; Cursor b = { {-7, -7}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xfc, 0x7f, 0x0c, 0x60, 0x10, 0x10, 0x1c, 0x70, 0x06, 0xc0, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, }, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x03, 0x80, 0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, } }; Cursor bl = { {-4, -11}, {0x1f, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0xff, 0xd0, 0x01, 0xb0, 0x01, 0xa0, 0x01, 0x87, 0xff, 0x8c, 0x00, 0x82, 0x00, 0xfe, 0x00, }, {0x00, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0f, 0xfe, 0x4f, 0xfe, 0x5f, 0xfe, 0x78, 0x00, 0x70, 0x00, 0x7c, 0x00, 0x00, 0x0, } }; Cursor l = { {-7, -7}, {0x03, 0xe0, 0x02, 0x20, 0x02, 0x20, 0x1a, 0x20, 0x16, 0x20, 0x36, 0x20, 0x60, 0x20, 0x40, 0x20, 0x60, 0x20, 0x36, 0x20, 0x16, 0x20, 0x1a, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x03, 0xe0, }, {0x00, 0x00, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x09, 0xc0, 0x09, 0xc0, 0x1f, 0xc0, 0x3f, 0xc0, 0x1f, 0xc0, 0x09, 0xc0, 0x09, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x00, 0x00, } }; Cursor *corners[9] = { &tl, &t, &tr, &l, nil, &r, &bl, &b, &br, }; void iconinit(void) { background = allocimage(display, Rect(0,0,1,1), RGB24, 1, 0x777777FF); red = allocimage(display, Rect(0,0,1,1), RGB24, 1, 0xDD0000FF); }