/* ** FFT and FHT routines ** Copyright 1988, 1993; Ron Mayer ** ** fht(fz,n); ** Does a hartley transform of "n" points in the array "fz". ** ** NOTE: This routine uses at least 2 patented algorithms, and may be ** under the restrictions of a bunch of different organizations. ** Although I wrote it completely myself; it is kind of a derivative ** of a routine I once authored and released under the GPL, so it ** may fall under the free software foundation's restrictions; ** it was worked on as a Stanford Univ project, so they claim ** some rights to it; it was further optimized at work here, so ** I think this company claims parts of it. The patents are ** held by R. Bracewell (the FHT algorithm) and O. Buneman (the ** trig generator), both at Stanford Univ. ** If it were up to me, I'd say go do whatever you want with it; ** but it would be polite to give credit to the following people ** if you use this anywhere: ** Euler - probable inventor of the fourier transform. ** Gauss - probable inventor of the FFT. ** Hartley - probable inventor of the hartley transform. ** Buneman - for a really cool trig generator ** Mayer(me) - for authoring this particular version and ** including all the optimizations in one package. ** Thanks, ** Ron Mayer; mayer@acuson.com ** and added some optimization by ** Mather - idea of using lookup table ** Takehiro - some dirty hack for speed up */ /* $Id: fft.c,v 1.17 2001/01/13 12:54:41 takehiro Exp $ */ #ifdef HAVE_CONFIG_H # include #endif #include #include "util.h" #include "fft.h" #ifdef WITH_DMALLOC #include #endif #ifndef USE_FFT3DN #define TRI_SIZE (5-1) /* 1024 = 4**5 */ static const FLOAT costab[TRI_SIZE*2] = { 9.238795325112867e-01, 3.826834323650898e-01, 9.951847266721969e-01, 9.801714032956060e-02, 9.996988186962042e-01, 2.454122852291229e-02, 9.999811752826011e-01, 6.135884649154475e-03 }; inline static void fht(FLOAT *fz, int n) { const FLOAT *tri = costab; int k4; FLOAT *fi, *fn, *gi; fn = fz + n; k4 = 4; do { FLOAT s1, c1; int i, k1, k2, k3, kx; kx = k4 >> 1; k1 = k4; k2 = k4 << 1; k3 = k2 + k1; k4 = k2 << 1; fi = fz; gi = fi + kx; do { FLOAT f0,f1,f2,f3; f1 = fi[0] - fi[k1]; f0 = fi[0] + fi[k1]; f3 = fi[k2] - fi[k3]; f2 = fi[k2] + fi[k3]; fi[k2] = f0 - f2; fi[0 ] = f0 + f2; fi[k3] = f1 - f3; fi[k1] = f1 + f3; f1 = gi[0] - gi[k1]; f0 = gi[0] + gi[k1]; f3 = SQRT2 * gi[k3]; f2 = SQRT2 * gi[k2]; gi[k2] = f0 - f2; gi[0 ] = f0 + f2; gi[k3] = f1 - f3; gi[k1] = f1 + f3; gi += k4; fi += k4; } while (fiwindow_s[0]; int i; int j; int b; for (b = 0; b < 3; b++) { FLOAT *x = &x_real[b][BLKSIZE_s / 2]; short k = (576 / 3) * (b + 1); j = BLKSIZE_s / 8 - 1; do { FLOAT f0,f1,f2,f3, w; i = rv_tbl[j << 2]; f0 = ms00(ch01); w = ms10(ch01); f1 = f0 - w; f0 = f0 + w; f2 = ms20(ch01); w = ms30(ch01); f3 = f2 - w; f2 = f2 + w; x -= 4; x[0] = f0 + f2; x[2] = f0 - f2; x[1] = f1 + f3; x[3] = f1 - f3; f0 = ms01(ch01); w = ms11(ch01); f1 = f0 - w; f0 = f0 + w; f2 = ms21(ch01); w = ms31(ch01); f3 = f2 - w; f2 = f2 + w; x[BLKSIZE_s / 2 + 0] = f0 + f2; x[BLKSIZE_s / 2 + 2] = f0 - f2; x[BLKSIZE_s / 2 + 1] = f1 + f3; x[BLKSIZE_s / 2 + 3] = f1 - f3; } while (--j >= 0); fht(x, BLKSIZE_s); } } void fft_long(lame_internal_flags * const gfc, FLOAT x[BLKSIZE], int chn, const sample_t *buffer[2] ) { const FLOAT* window = (const FLOAT *)&gfc->window[0]; int i; int jj = BLKSIZE / 8 - 1; x += BLKSIZE / 2; do { FLOAT f0,f1,f2,f3, w; i = rv_tbl[jj]; f0 = ml00(ch01); w = ml10(ch01); f1 = f0 - w; f0 = f0 + w; f2 = ml20(ch01); w = ml30(ch01); f3 = f2 - w; f2 = f2 + w; x -= 4; x[0] = f0 + f2; x[2] = f0 - f2; x[1] = f1 + f3; x[3] = f1 - f3; f0 = ml01(ch01); w = ml11(ch01); f1 = f0 - w; f0 = f0 + w; f2 = ml21(ch01); w = ml31(ch01); f3 = f2 - w; f2 = f2 + w; x[BLKSIZE / 2 + 0] = f0 + f2; x[BLKSIZE / 2 + 2] = f0 - f2; x[BLKSIZE / 2 + 1] = f1 + f3; x[BLKSIZE / 2 + 3] = f1 - f3; } while (--jj >= 0); fht(x, BLKSIZE); } void init_fft(lame_internal_flags * const gfc) { FLOAT *window = &gfc->window[0]; FLOAT *window_s = &gfc->window_s[0]; int i; #if 0 if (gfc->nsPsy.use) { for (i = 0; i < BLKSIZE ; i++) /* blackman window */ window[i] = 0.42-0.5*cos(2*PI*i/(BLKSIZE-1))+0.08*cos(4*PI*i/(BLKSIZE-1)); } else { /* * calculate HANN window coefficients */ for (i = 0; i < BLKSIZE ; i++) window[i] = 0.5 * (1.0 - cos(2.0 * PI * (i + 0.5) / BLKSIZE)); } #endif // The type of window used here will make no real difference, but // in the interest of merging nspsytune stuff - switch to blackman window for (i = 0; i < BLKSIZE ; i++) /* blackman window */ window[i] = 0.42-0.5*cos(2*PI*(i+.5)/BLKSIZE)+ 0.08*cos(4*PI*(i+.5)/BLKSIZE); for (i = 0; i < BLKSIZE_s/2 ; i++) window_s[i] = 0.5 * (1.0 - cos(2.0 * PI * (i + 0.5) / BLKSIZE_s)); }