#include #include #include #include #include "sokoban.h" void drawscreen(void) { draw(screen, screen->r, img, nil, ZP); flushimage(display, 1); } void drawglenda(void) { Rectangle r; Point p; p = level.glenda; p.x *= BoardX; p.y *= BoardY; /* leave some room from the edge of the window */ p = addpt(p, Pt(1, 1)); r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY)); draw(img, r, glenda, nil, ZP); } void drawwin(void) { Rectangle r; Point p; p = level.glenda; p.x *= BoardX; p.y *= BoardY; p = addpt(p, Pt(6, 6)); p = addpt(p, Pt(1, 1)); r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY)); draw(img, r, text, win, ZP); } void drawboard(Point p) { Rectangle r; uint square = level.board[p.x][p.y]; p.x *= BoardX; p.y *= BoardY; /* leave some room from the edge of the window */ p = addpt(p, Pt(1, 1)); r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY)); switch(square) { case Background: draw(img, r, bg, nil, ZP); break; case Empty: draw(img, r, empty, nil, ZP); break; case Wall: draw(img, r, wall, nil, ZP); break; case Cargo: draw(img, r, cargo, nil, ZP); break; case Goal: draw(img, r, goal, nil, ZP); break; case GoalCargo: draw(img, r, goalcargo, nil, ZP); break; } } void resize(Point p) { /* resize to the size of the current level */ int fd; fd = open("/dev/wctl", OWRITE); if(fd >= 0){ fprint(fd, "resize -dx %d -dy %d", p.x*BoardX+10, p.y*BoardY+10); close(fd); } } Point boardsize(Point p) { return Pt(p.x*BoardX+2, p.y*BoardY+2); } void drawlevel(void) { int x, y; resize(level.max); if(img) freeimage(img); img = eallocimage(Rpt(Pt(0, 0), boardsize(level.max)), 0, 0); draw(img, insetrect(img->r, 1), empty, nil, ZP); for(x = 0; x < MazeX; x++) { for(y = 0; y < MazeY; y++) { drawboard(Pt(x, y)); } } drawglenda(); }